Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Join a social movement. |
1 |
25 |
Failed as a colonist. |
2 |
25 |
Became a Drifter (Wanderer). |
2 |
29 |
Hazel Welch run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
29 |
Failed to qualify for Broker (Merchant). |
3 |
29 |
Submitted to the draft. |
3 |
29 |
Became a Scout (Courier). |
3 |
31 |
Hazel Welch's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
4 |
33 |
Failed to qualify for Merchant Marine (Merchant). |
4 |
33 |
Switched to Drifter (Barbarian). |
4 |
37 |
Hazel Welch do not know what happened to Hazel Welch. There is a gap in Hazel Welch's memory. |
5 |
37 |
Failed to qualify for Enforcer (Rogue). |
5 |
37 |
Switched to Drifter (Scavenger). |
5 |
38 |
Survived a risky adventure but gained nothing. |
5 |
41 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
41 |
Continued as Drifter (Scavenger). |
6 |
44 |
Betrayed by a friend. One of Hazel Welch's Contacts or Allies betrays Hazel Welch, ending Hazel Welch's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
44 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
45 |
Hazel Welch retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
8 |
48 |
Continued as Believer (Holy Warrior). |
8 |
51 |
Hazel Welch come into conflict with a splinter group Hazel Welch's own religion which maintains Hazel Welch's version is the wrong one. Gain 1 Rivals. |
9 |
51 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
51 |
Retired at age 51. |
9 |
51 |
Retired. |
9 |
52 |
A new romantic starts. Gain an Ally. |
10 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
56 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
11 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
62 |
Moved to a new world. |
12 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |