Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Pirate (Rogue). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
2 |
19 |
Became a Citizen (Worker). |
2 |
22 |
Hector Clubb is rewarded for Hector Clubb's diligence or cunning. |
3 |
23 |
Continued as Citizen (Worker). |
3 |
27 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
4 |
27 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
29 |
During a battle, defeat or victory depends on Hector Clubb's actions. Hector Clubb actions lead to an honorabe discharge. |
5 |
29 |
Failed to qualify for Courier (Scout). |
5 |
29 |
Submitted to the draft. |
5 |
29 |
Became a Scout (Courier). |
5 |
33 |
When dealing with an alien race, Hector Clubb botch an opportunity to gather extra intelligence about them. |
5 |
33 |
Hector Clubb's ship is damaged, and Hector Clubb have to hitch-hike Hector Clubb's way back across the stars to the nearest scout base. |
5 |
33 |
Gain 3 Contacts. Gain 2 Enemies. |
6 |
33 |
Continued as Scout (Courier). |
6 |
34 |
Hector Clubb inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
6 |
37 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
7 |
37 |
Continued as Scout (Courier). |
7 |
41 |
Hector Clubb's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
7 |
41 |
Promoted to Scout (Courier) rank 2. |
8 |
41 |
Continued as Scout (Courier). |
8 |
44 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
9 |
44 |
Switched to Drifter (Scavenger). |
9 |
48 |
Attempted a risky adventure and was wildly successful. |
9 |
48 |
Promoted to Drifter (Scavenger) rank 1. |
10 |
48 |
Continued as Drifter (Scavenger). |
10 |
51 |
Hector Clubb do not know what happened to Hector Clubb. There is a gap in Hector Clubb's memory. |
11 |
51 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
11 |
54 |
Hector Clubb refuse to secretly provide religious rites for a dying leader or noble, because they do not share Hector Clubb's faith. |
11 |
55 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
12 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
55 |
Retired at age 55. |
12 |
55 |
Continued as Believer (Mainstream Believer). |
12 |
58 |
Hector Clubb is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
13 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
59 |
Continued as Believer (Mainstream Believer). |
13 |
60 |
Hector Clubb retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
13 |
63 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
14 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |