Retired Lay Preacher Hector Clubb  

Species Age Sex Str Dex End Int Edu SocUPP
Suerrat 64 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 6 (0) 9 (1)111669
Negative, Despicable, Coquettish
 
Skills
Admin 2
Athletics (Dexterity) 1
Athletics (Endurance) 1
Athletics (Strength) 1
Carouse 0
Deception 0
Diplomat 1
Drive 0
Electronics (Computers) 1
Engineer (J-drive) 1
Gambler 1
Jack-of-All-Trades 1
Mechanic 0
Persuade 1
Pilot 0
Profession (Colonist) 0
Recon 0
Science (Social Sciences/Belief) 1
Stealth 0
Streetwise 0
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Drifter Wanderer 01
Citizen Worker 02
Navy Engineer/Gunner Crewman01
Scout Courier Scout24
Drifter Scavenger 12
Believer Mainstream Believer Lay Preacher23
 
Name Type Affinity Enmity Power Influence Species
Billy Romero Contact 0 1 3 1 Sydite (M/92)
Angelo Black Contact 3 1 1 2 Suerrat (M/20)
Ike Howell Contact 2 1 4 0 Suerrat (M/22)
Leatha Oneil Enemy 0 2 1 0 Suerrat (F/17)
Vivian Hawkins Enemy 0 2 3 1 Suerrat (M/57)
Vivian Hawkins has had an unexpected run of good fortune lately.
Yeha Ye Rival 1 3 0 2 Ael Yael (M/31)
Robin Gillis Contact 2 1 2 0 Zhodani, Imperium (F/36)
Brian Archer Ally 2 0 0 3 Suerrat (M/37)
 
Term Age History
1 18 Failed to qualify for Pirate (Rogue).
1 18 Became a Drifter (Wanderer).
1 19 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
2 19 Became a Citizen (Worker).
2 22 Hector Clubb is rewarded for Hector Clubb's diligence or cunning.
3 23 Continued as Citizen (Worker).
3 27 Injured. Fully recovered. Owe 2,500 for medical bills.
4 27 Became a Navy (Engineer/Gunner) with the new title Crewman.
4 29 During a battle, defeat or victory depends on Hector Clubb's actions. Hector Clubb actions lead to an honorabe discharge.
5 29 Failed to qualify for Courier (Scout).
5 29 Submitted to the draft.
5 29 Became a Scout (Courier).
5 33 When dealing with an alien race, Hector Clubb botch an opportunity to gather extra intelligence about them.
5 33 Hector Clubb's ship is damaged, and Hector Clubb have to hitch-hike Hector Clubb's way back across the stars to the nearest scout base.
5 33 Gain 3 Contacts. Gain 2 Enemies.
6 33 Continued as Scout (Courier).
6 34 Hector Clubb inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
6 37 Promoted to Scout (Courier) rank 1 with the new title Scout.
7 37 Continued as Scout (Courier).
7 41 Hector Clubb's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact.
7 41 Promoted to Scout (Courier) rank 2.
8 41 Continued as Scout (Courier).
8 44 Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
9 44 Switched to Drifter (Scavenger).
9 48 Attempted a risky adventure and was wildly successful.
9 48 Promoted to Drifter (Scavenger) rank 1.
10 48 Continued as Drifter (Scavenger).
10 51 Hector Clubb do not know what happened to Hector Clubb. There is a gap in Hector Clubb's memory.
11 51 Became a Believer (Mainstream Believer) with the new title Lay Person.
11 54 Hector Clubb refuse to secretly provide religious rites for a dying leader or noble, because they do not share Hector Clubb's faith.
11 55 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
12 55 Aging Crisis. Owe 10,000 for medical bills.
12 55 Retired at age 55.
12 55 Continued as Believer (Mainstream Believer).
12 58 Hector Clubb is involved in good works in the community, gaining the respect of a large segment of society. Gain SOC +1 and an Ally.
13 59 Aging Crisis. Owe 20,000 for medical bills.
13 59 Continued as Believer (Mainstream Believer).
13 60 Hector Clubb retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
13 63 Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher.
14 63 Aging Crisis. Owe 50,000 for medical bills.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙