Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
21 |
Encounter a Psionic institute. |
1 |
21 |
Tested for psionic powers |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Became a Psion (Adept). |
2 |
24 |
Contact with Government. |
2 |
26 |
Promoted to Psion (Adept) rank 1 with the new title Initiate. |
3 |
26 |
Continued as Psion (Adept). |
3 |
29 |
Pick up potentially useful information using Henery Duffey's psychic powers. |
4 |
30 |
Continued as Psion (Adept). |
4 |
34 |
Refuse to misuse powers for personal gain. |
5 |
34 |
Continued as Psion (Adept). |
5 |
36 |
Spent time mastering mind and body. |
5 |
38 |
Promoted to Psion (Adept) rank 2. |
6 |
38 |
Continued as Psion (Adept). |
6 |
41 |
Gain a contact outside of normal circles. |
6 |
42 |
Promoted to Psion (Adept) rank 3 with the new title Acolyte. |
7 |
42 |
Continued as Psion (Adept). |
7 |
43 |
Pick up potentially useful information using Henery Duffey's psychic powers. |
8 |
46 |
Continued as Psion (Adept). |
8 |
50 |
Achieve a new level of discipline in Henery Duffey's powers/ |
8 |
50 |
Forced to continue current assignment. |
8 |
50 |
Promoted to Psion (Adept) rank 4. |
9 |
50 |
Continued as Psion (Adept). |
9 |
52 |
Attempt to use powers for personal gain, but it backfires. |
9 |
54 |
Promoted to Psion (Adept) rank 5. |
10 |
54 |
Continued as Psion (Adept). |
10 |
55 |
Gain a mentor. |
10 |
58 |
Promoted to Psion (Adept) rank 6 with the new title Master. |
11 |
58 |
Continued as Psion (Adept). |
11 |
60 |
Psionic abilities make Henery Duffey uncomfortable to be around. One contact or ally becomes a rival. |
11 |
62 |
Forced to muster out. |