Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
19 |
Gain a patron in the arts. Gain an Ally |
1 |
22 |
Promoted to Entertainer (Artist) rank 1. |
2 |
22 |
Continued as Entertainer (Artist). |
2 |
26 |
Join homeworld’s celebrity circles |
3 |
26 |
Continued as Entertainer (Artist). |
3 |
30 |
Win a prestigious prize. |
3 |
30 |
Promoted to Entertainer (Artist) rank 2. |
4 |
30 |
Voluntarily left Artist |
4 |
30 |
Became a Citizen (Worker). |
4 |
31 |
Irwin Simmmons's business expands, Irwin Simmmons's corporation grows, or the colony thrives. |
5 |
34 |
Continued as Citizen (Worker). |
5 |
38 |
Spent time maintaining and using heavy vehicles. |
5 |
38 |
Promoted to Citizen (Worker) rank 1. |
6 |
38 |
Continued as Citizen (Worker). |
6 |
39 |
Advanced training in a specialist field. |
7 |
42 |
Continued as Citizen (Worker). |
7 |
43 |
Irwin Simmmons is rewarded for Irwin Simmmons's diligence or cunning. |
7 |
46 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
8 |
46 |
Voluntarily left Worker |
8 |
46 |
Failed to qualify for Intelligence (Agent). |
8 |
46 |
Submitted to the draft. |
8 |
46 |
Became a Army (Infantry) with the new title Private. |
8 |
49 |
Assigned to an urbanised planet torn by war. |
9 |
50 |
Continued as Army (Infantry). |
9 |
54 |
Unit is slaughtered in a disastrous battle, for which Irwin Simmmons blame Irwin Simmmons's commander. Gain commander as Enemy. |
10 |
54 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
58 |
A good deal ensures Irwin Simmmons is living the high life for a few years. |
11 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
58 |
Retired at age 58. |
11 |
58 |
Continued as Merchant (Merchant Marine). |
11 |
60 |
Risk Irwin Simmmons's fortune on a possibility lucrative deal and win. |
11 |
62 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |