Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Nearly killed. Owe 25,000 for medical bills. |
2 |
21 |
Became a Entertainer (Artist). |
2 |
22 |
Ivy Cumming is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
3 |
22 |
Failed to qualify for Corporate (Citizen). |
3 |
22 |
Became a Drifter (Scavenger). |
3 |
26 |
Ivy Cumming do not know what happened to Ivy Cumming. There is a gap in Ivy Cumming's memory. |
4 |
26 |
Entered Merchant Academy with the Business curriculum. |
4 |
30 |
Join a social movement. |
4 |
30 |
Graduated. |
5 |
30 |
Became a Merchant (Broker). |
5 |
30 |
Promoted to Merchant (Broker) rank 1. |
5 |
33 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
34 |
Promoted to Merchant (Broker) rank 2. |
6 |
34 |
Continued as Merchant (Broker). |
6 |
37 |
Embroiled in legal trouble. |
6 |
38 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
7 |
38 |
Continued as Merchant (Broker). |
7 |
40 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
7 |
42 |
Promoted to Merchant (Broker) rank 4. |
8 |
42 |
Continued as Merchant (Broker). |
8 |
46 |
A good deal ensures Ivy Cumming is living the high life for a few years. |
8 |
46 |
Promoted to Merchant (Broker) rank 5. |
9 |
46 |
Continued as Merchant (Broker). |
9 |
48 |
Risk Ivy Cumming's fortune on a possibility lucrative deal and win. |
9 |
50 |
Promoted to Merchant (Broker) rank 6. |
10 |
50 |
Continued as Merchant (Broker). |
10 |
51 |
Given advanced training in a specialist field |
10 |
54 |
Forced to muster out. |
11 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
54 |
Retired at age 54. |
11 |
54 |
Retired. |
11 |
58 |
Find an Alien Artifact. |
12 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
60 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |