Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
19 |
Make an unexpected connection outside Jackson Greerson's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
24 |
Embroiled in legal trouble. |
2 |
26 |
Promoted to Merchant (Broker) rank 1. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
30 |
Given advanced training in a specialist field |
4 |
30 |
Continued as Merchant (Broker). |
4 |
34 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
4 |
34 |
Promoted to Merchant (Broker) rank 2. |
5 |
34 |
Continued as Merchant (Broker). |
5 |
37 |
A good deal ensures Jackson Greerson is living the high life for a few years. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Failed to qualify for Courier (Scout). |
6 |
38 |
Became a Drifter (Barbarian). |
7 |
42 |
Continued as Drifter (Barbarian). |
7 |
46 |
Suffer from a life-threatening illness. |
8 |
46 |
Became a Entertainer (Artist). |
8 |
47 |
An investigation, tour, project or expedition goes wrong, stranding Jackson Greerson far from home. |
9 |
47 |
Failed to qualify for Surveyor (Scout). |
9 |
47 |
Switched to Drifter (Scavenger). |
9 |
51 |
Jackson Greerson do not know what happened to Jackson Greerson. There is a gap in Jackson Greerson's memory. |
10 |
51 |
Became a Citizen (Corporate). |
10 |
52 |
Jackson Greerson learn something Jackson Greerson should not have – a corporate secret, a political scandal – which Jackson Greerson can profit from illegally. |
10 |
55 |
Promoted to Citizen (Corporate) rank 1. |
11 |
55 |
Continued as Citizen (Corporate). |
11 |
57 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
12 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
57 |
Retired at age 57. |
12 |
57 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
60 |
Jackson Greerson is caught in the periphery of a scandal. |
12 |
60 |
Demoted to Believer (Missionary/Humanitarian) rank -1. |
13 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |