Retired 2nd Officer Jewel Lamb  

Species Age Sex Str Dex End Int Edu SocUPP
Ne Kraeda ren Kelva 64 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 3 (-1) 9 (1)111639
Sparse eyebrows
 
Skills
Astrogation 0
Broker 1
Carouse 1
Drive (Mole) 1
Electronics (Comms) 2
Engineer (M-drive) 1
Gun Combat (Archaic) 1
Language (Gvegh (Vargr)) 1
Mechanic 1
Pilot (Spacecraft) 1
Profession (Sports/Track & Field) 1
Seafarer 0
Steward 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Scavenger 02
Merchant Merchant Marine 2nd Officer46
Drifter Barbarian 03
Retired 02
 
Name Type Affinity Enmity Power Influence Species
Mose Hudson Ally 2 0 0 1 Ne Kraeda ren Kelva (M/15)
Ebtetwos We-pa-pa-Kat Contact 2 2 0 0 Bwap (M/22)
Ebtetwos We-pa-pa-Kat has negatively life-changing event.
A-pasa-fa Enemy 0 1 1 1 Bwap (M/12)
Tamara Ward Ally 4 0 6 1 Ne Kraeda ren Kelva (F/17)
 
Term Age History
1 18 Failed to qualify for Army Support (Army).
1 18 Became a Drifter (Scavenger).
1 22 Drafted into Merchant Marine
2 22 Became a Merchant (Merchant Marine) with the new title Crewman.
2 25 Jewel Lamb's business or ship thrives.
2 26 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
3 26 Continued as Merchant (Merchant Marine).
3 29 Embroiled in legal trouble.
4 30 Continued as Merchant (Merchant Marine).
4 34 Befriend a useful ally in one sphere. Gain an Ally.
4 34 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
5 34 Continued as Merchant (Merchant Marine).
5 38 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
6 38 Continued as Merchant (Merchant Marine).
6 39 Make an unexpected connection outside Jewel Lamb's normal circles. Gain a Contact.
6 42 Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer.
7 42 Continued as Merchant (Merchant Marine).
7 43 A sudden war destroys Jewel Lamb's trade routes and contacts, forcing Jewel Lamb to flee that region of space.
7 43 Gain rebels as Enemy
8 43 Failed to qualify for Corporate Agent (Agent).
8 43 Switched to Drifter (Barbarian).
8 45 Find valuable salvage.
9 47 Continued as Drifter (Barbarian).
9 49 Contact with Government.
10 51 Continued as Drifter (Barbarian).
10 52 Injured. Fully recovered. Owe 5,000 for medical bills.
11 52 Failed to qualify for Physician (Scholar).
11 52 Returned to Drifter (Scavenger).
11 56 Attacked by enemies that Jewel Lamb easily defeat.
11 56 Gain Enemy if Jewel Lamb don't already have one.
11 56 Forced to muster out.
12 56 Aging Crisis. Owe 30,000 for medical bills.
12 56 Retired at age 56.
12 56 Retired.
12 58 Injured. Fully recovered. Owe 5,000 for medical bills.
13 60 Aging Crisis. Owe 30,000 for medical bills.
13 61 A new romantic starts. Gain an Ally.
14 64 Aging Crisis. Owe 40,000 for medical bills.
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