Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
2 |
20 |
Became a Army (Army Support) with the new title Private. |
2 |
24 |
Thrown into a brutal ground war |
2 |
24 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
2 |
24 |
Attempt at commissioned failed. |
2 |
24 |
Promoted to Army (Army Support) rank 1 with the new title Lance Corporal. |
3 |
24 |
Continued as Army (Army Support). |
3 |
26 |
Unit is slaughtered in a disastrous battle, for which Jimmy Moody blame Jimmy Moody's commander. Gain commander as Enemy. |
4 |
26 |
Returned to Agent (Intelligence). |
4 |
27 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
5 |
27 |
Failed to qualify for Explorer (Scout). |
5 |
27 |
Submitted to the draft. |
5 |
27 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
5 |
30 |
Jimmy Moody foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
5 |
31 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
6 |
31 |
Continued as Navy (Engineer/Gunner). |
6 |
33 |
A new romantic starts. Gain an Ally. |
6 |
35 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
7 |
35 |
Continued as Navy (Engineer/Gunner). |
7 |
38 |
Nearly killed. Fully recovered. Owe 10,000 for medical bills. |
8 |
38 |
Became a Scout (Courier). |
8 |
39 |
Gained a contact. |
9 |
42 |
Attempted to change assignments. |
9 |
42 |
Failed to qualify for Explorer (Scout). |
9 |
42 |
Continued as Scout (Courier). |
9 |
43 |
Jimmy Moody's scout ship is one of the first on the scene to rescue the survivors of a disaster but Jimmy Moody fail to help. Gain an Enemy. |
9 |
43 |
Jimmy Moody inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
9 |
46 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
10 |
46 |
Attempted to change assignments. |
10 |
46 |
Failed to qualify for Surveyor (Scout). |
10 |
46 |
Continued as Scout (Courier). |
10 |
47 |
Spend several years jumping from world to world in Jimmy Moody's scout ship. |
11 |
50 |
Continued as Scout (Courier). |
11 |
51 |
Jimmy Moody have no idea what happened to Jimmy Moody – they found Jimmy Moody's ship drifting on the fringes of friendly space. |
12 |
51 |
Failed to qualify for Merchant Marine (Merchant). |
12 |
51 |
Became a Drifter (Wanderer). |
12 |
52 |
Attacked by enemies that Jimmy Moody easily defeat. |
12 |
52 |
Gain Enemy if Jimmy Moody don't already have one. |
13 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
55 |
Retired at age 55. |
13 |
55 |
Continued as Drifter (Wanderer). |
13 |
59 |
Nearly killed. Owe 30,000 for medical bills. |
14 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
59 |
Retired. |
14 |
60 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |