Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
Joe Corbeld foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Voluntarily left Engineer/Gunner |
2 |
22 |
Failed to qualify for Intelligence (Agent). |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
27 |
Suffer from a life-threatening illness. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 2. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
34 |
Drafted into Cavalry |
4 |
34 |
Promoted to Drifter (Wanderer) rank 3. |
5 |
34 |
Became a Army (Cavalry) with the new title Private. |
5 |
35 |
Surrounded and outnumbered by the enemy, Joe Corbeld hold out until relief arrives. |
5 |
38 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
6 |
38 |
Continued as Army (Cavalry). |
6 |
41 |
Advanced training in a specialist field |
6 |
42 |
Promoted to Army (Cavalry) rank 2 with the new title Corporal. |
7 |
42 |
Continued as Army (Cavalry). |
7 |
46 |
Scarred. Fully recovered. |
8 |
46 |
Failed to qualify for Field Researcher (Scholar). |
8 |
46 |
Submitted to the draft. |
8 |
46 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
50 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
50 |
Continued as Merchant (Merchant Marine). |
9 |
54 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
10 |
54 |
Continued as Merchant (Merchant Marine). |
10 |
55 |
Given advanced training in a specialist field |
11 |
58 |
Continued as Merchant (Merchant Marine). |
11 |
60 |
A good deal ensures Joe Corbeld is living the high life for a few years. |
11 |
62 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |