Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Made lifelong friends. Gain 3 Allies. |
1 |
27 |
Failed as a colonist. |
2 |
27 |
Failed to qualify for Merchant Marine (Merchant). |
2 |
27 |
Submitted to the draft. |
2 |
27 |
Became a Scout (Explorer). |
2 |
28 |
Spend several years jumping from world to world in Johnnie Lobb's scout ship. |
3 |
31 |
Continued as Scout (Explorer). |
3 |
34 |
Psychologically damaged by Johnnie Lobb's time in the scouts. |
4 |
34 |
Became a Rogue (Thief). |
4 |
35 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
4 |
38 |
Promoted to Rogue (Thief) rank 1. |
5 |
38 |
Continued as Rogue (Thief). |
5 |
41 |
A job goes wrong, forcing Johnnie Lobb to flee off-planet. |
6 |
41 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
42 |
Opponents of Johnnie Lobb's belief system ambush Johnnie Lobb. |
6 |
42 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
7 |
42 |
Aging Crisis. Owe 40,000 for medical bills. |
7 |
42 |
Retired at age 42. |
7 |
42 |
Retired. |
7 |
43 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
8 |
49 |
Contact with Government. |
9 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
54 |
Birth or Death involving a family member or close friend. |
10 |
58 |
Gained a contact. |
11 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
61 |
Good fortune. |
12 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |