Retired Project Worker Judd Clark  

Species Age Sex Str Dex End Int Edu SocUPP
Vlazhdumecta 64 M 4 (-1) 1 (-2) 1 (-2) 9 (1) 3 (-1) 8 (0)411938
Likes people, Devout, Bright
 
Skills
Deception 0
Drive 0
Electronics (Computers) 1
Gun Combat 0
Jack-of-All-Trades 1
Mechanic 0
Persuade 1
Profession (Worker/Metalworking) 1
Profession (Worker/Religion) 3
Recon 0
Science (Physical Sciences) 0
Stealth 0
Streetwise 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 01
Agent Corporate Agent 01
Drifter Scavenger 12
Merchant Merchant Marine Crewman01
Believer Missionary/Humanitarian Project Worker15
Retired 03
 
Name Type Affinity Enmity Power Influence Species
Jasper Winn Ally 3 0 0 2 Vlazhdumecta (M/25)
Minor Gibson Rival 1 1 2 4 Ne Kraeda ren Kelva (M/56)
Harry Smith Ally 4 0 1 5 Vlazhdumecta (M/29)
Harry Smith has had an unexpected run of good fortune lately.
Rafael Keiler Rival 1 1 2 0 Vlazhdumecta (M/57)
Rafael Keiler is particularly unusual, such as an artificial intelligence or very alien being.
Edyth Cameron Ally 5 0 0 0 Vlazhdumecta (F/24)
Edyth Cameron is in desperate trouble and could use the character’s help.
Benjamine Walsh Ally 2 0 3 5 Vlazhdumecta (M/50)
 
Term Age History
1 18 Became a Drifter (Wanderer).
1 19 Betrayed by a friend. One of Judd Clark's Contacts or Allies betrays Judd Clark, ending Judd Clark's career. That Contact or Ally becomes a Rival or Enemy.
2 19 Became a Agent (Corporate Agent).
2 21 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
3 21 Failed to qualify for Physician (Scholar).
3 21 Switched to Drifter (Scavenger).
3 24 Attacked by enemies and injured.
3 24 Nearly killed. Fully recovered. Owe 45,000 for medical bills.
3 24 Gain Enemy if Judd Clark don't already have one.
3 25 Promoted to Drifter (Scavenger) rank 1.
4 25 Continued as Drifter (Scavenger).
4 27 Suffer from a life-threatening illness.
5 27 Failed to qualify for Corporate Agent (Agent).
5 27 Submitted to the draft.
5 27 Became a Merchant (Merchant Marine) with the new title Crewman.
5 30 A series of bad deals and decisions force Judd Clark into bankruptcy. Judd Clark salvages what Judd Clark can.
6 30 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
6 32 Judd Clark refuse to secretly provide religious rites for a dying leader or noble, because they do not share Judd Clark's faith.
7 34 Continued as Believer (Missionary/Humanitarian).
7 37 Gained a contact.
7 38 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
8 38 Continued as Believer (Missionary/Humanitarian).
8 42 Judd Clark secretly provide religious rites for a dying leader or noble, although they do not share Judd Clark's faith. Gain an Ally in the family and a Rival who disagrees with Judd Clark's choice.
9 42 Continued as Believer (Missionary/Humanitarian).
9 44 Judd Clark secretly provide religious rites for a dying leader or noble, although they do not share Judd Clark's faith. Gain an Ally in the family and a Rival who disagrees with Judd Clark's choice.
10 46 Aging Crisis. Owe 60,000 for medical bills.
10 46 Retired at age 46.
10 46 Continued as Believer (Missionary/Humanitarian).
10 50 Judd Clark is involved in good works in the community, gaining the respect of a large segment of society. Gain SOC +1 and an Ally.
10 50 Forced to muster out.
11 50 Aging Crisis. Owe 40,000 for medical bills.
11 50 Retired.
11 53 A new romantic starts. Gain an Ally.
12 54 Aging Crisis. Owe 10,000 for medical bills.
12 57 Good fortune.
13 58 Aging Crisis. Owe 10,000 for medical bills.
13 62 Moved to a new world.
14 62 Aging Crisis. Owe 30,000 for medical bills.
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