Retired Scout Julius Sullivan  

Species Age Sex Str Dex End Int Edu SocUPP
Ne Kraeda ren Kelva 64 M 1 (-2) 1 (-2) 1 (-2) 9 (1) 1 (-2) 9 (1)111919
Satisfied, Conspicuous
 
Skills
Animals (Training) 1
Athletics (Strength) 1
Drive (Walker) 1
Electronics (Comms) 1
Gun Combat (Slug) 1
Heavy Weapons 0
Jack-of-All-Trades 1
Mechanic 1
Melee (Blade) 1
Profession (Freeloader) 0
Recon 0
Science (Robotic Sciences) 0
Seafarer (Personal) 1
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Army Cavalry Private01
Navy Line/Crew Able Spacehand13
Drifter Barbarian 14
Scout Surveyor Scout11
Drifter Wanderer 01
Drifter Scavenger 01
Retired 02
 
EducationGraduated
Army Academy Graduated
 
Name Type Affinity Enmity Power Influence Species
Jamie Wade Enemy 0 1 1 2 Libert (F/45)
Guadalupe Goslan Contact 1 2 1 5 Ne Kraeda ren Kelva (F/58)
Genevieve Finnerty Rival 1 3 3 1 Ne Kraeda ren Kelva (F/77)
Genevieve Finnerty’s relationships have begun to affect the character.
Jefferson Smith Enemy 0 2 1 0 Ne Kraeda ren Kelva (M/23)
Jefferson Smith is in prison or otherwise trapped somewhere.
Lyda Vabsley Contact 0 1 2 0 Ne Kraeda ren Kelva (F/14)
Twila Nisbet Rival 1 1 2 1 Ne Kraeda ren Kelva (F/78)
 
Term Age History
1 18 Entered Military Academy(Army Academy)
1 19 Moved to a new world.
1 22 Graduated.
2 22 Became a Army (Cavalry) with the new title Private.
2 23 Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
2 23 Gain rebels as Enemy
3 23 Failed to qualify for Artist (Entertainer).
3 23 Submitted to the draft.
3 23 Became a Navy (Line/Crew) with the new title Crewman.
3 24 Special assignment or duty on board ship.
3 27 Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand.
4 27 Continued as Navy (Line/Crew).
4 29 Vessel participates in a diplomatic mission.
4 29 Gain a contact.
4 31 Attempt at commissioned failed.
5 31 Continued as Navy (Line/Crew).
5 32 During a battle, defeat or victory depends on Julius Sullivan's actions. Julius Sullivan actions lead to an honorabe discharge.
6 32 Failed to qualify for Surveyor (Scout).
6 32 Became a Drifter (Barbarian).
6 34 Attacked by enemies that Julius Sullivan easily defeat.
6 34 Gain Enemy if Julius Sullivan don't already have one.
7 36 Continued as Drifter (Barbarian).
7 39 Contact with Government.
8 40 Continued as Drifter (Barbarian).
8 42 Nearly killed. Fully recovered. Owe 45,000 for medical bills.
9 42 Failed to qualify for Artist (Entertainer).
9 42 Continued as Drifter (Barbarian).
9 46 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
9 46 Promoted to Drifter (Barbarian) rank 1.
10 46 Voluntarily left Barbarian
10 46 Became a Scout (Surveyor).
10 48 Julius Sullivan's scout ship is one of the first on the scene to rescue the survivors of a disaster but Julius Sullivan fail to help. Gain an Enemy.
10 48 Julius Sullivan have no idea what happened to Julius Sullivan – they found Julius Sullivan's ship drifting on the fringes of friendly space.
10 50 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
11 50 Voluntarily left Surveyor
11 50 Switched to Drifter (Wanderer).
11 53 Julius Sullivan run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
12 53 Failed to qualify for Broker (Merchant).
12 53 Switched to Drifter (Scavenger).
12 55 Betrayed by a friend. One of Julius Sullivan's Contacts or Allies betrays Julius Sullivan, ending Julius Sullivan's career. That Contact or Ally becomes a Rival or Enemy.
13 55 Aging Crisis. Owe 30,000 for medical bills.
13 55 Retired at age 55.
13 55 Retired.
13 59 Birth or Death involving a family member or close friend.
14 59 Aging Crisis. Owe 50,000 for medical bills.
14 62 Gained a contact.
15 63 Aging Crisis. Owe 20,000 for medical bills.
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