Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Suffer from a life-threatening illness. |
2 |
21 |
Became a Citizen (Worker). |
2 |
22 |
Advanced training in a specialist field. |
2 |
25 |
Promoted to Citizen (Worker) rank 1. |
3 |
25 |
Continued as Citizen (Worker). |
3 |
26 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
26 |
Became a Scout (Surveyor). |
4 |
30 |
Kevin McNamara have no idea what happened to Kevin McNamara – they found Kevin McNamara's ship drifting on the fringes of friendly space. |
5 |
30 |
Became a Merchant (Broker). |
5 |
34 |
A good deal ensures Kevin McNamara is living the high life for a few years. |
6 |
34 |
Aging Crisis. Owe 20,000 for medical bills. |
6 |
34 |
Retired at age 34. |
6 |
34 |
Continued as Merchant (Broker). |
7 |
38 |
Continued as Merchant (Broker). |
7 |
41 |
A series of bad deals and decisions force Kevin McNamara into bankruptcy. Kevin McNamara salvages what Kevin McNamara can. |
8 |
42 |
Continued as Merchant (Broker). |
8 |
46 |
Make an unexpected connection outside Kevin McNamara's normal circles. Gain a Contact. |
8 |
46 |
Promoted to Merchant (Broker) rank 1. |
9 |
46 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
46 |
Continued as Merchant (Broker). |
9 |
48 |
Make an unexpected connection outside Kevin McNamara's normal circles. Gain a Contact. |
9 |
50 |
Forced to muster out. |
10 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
50 |
Retired. |
10 |
53 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
56 |
A new romantic starts. Gain an Ally. |
12 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
59 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |