Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
19 |
Lamar Griffin learn something Lamar Griffin should not have – a corporate secret, a political scandal – which Lamar Griffin can profit from illegally. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
24 |
Lamar Griffin learn something Lamar Griffin should not have – a corporate secret, a political scandal – which Lamar Griffin can profit from illegally. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
30 |
Severely injured. Owe 10,000 for medical bills. |
4 |
30 |
Became a Scout (Surveyor). |
4 |
33 |
Lamar Griffin's ship is damaged, and Lamar Griffin have to hitch-hike Lamar Griffin's way back across the stars to the nearest scout base. |
4 |
33 |
Gain 3 Contacts. Gain 2 Enemies. |
5 |
33 |
Became a Scholar (Field Researcher). |
5 |
36 |
Refuse to join a cheat in some fashion. |
5 |
37 |
Promoted to Scholar (Field Researcher) rank 1. |
6 |
37 |
Continued as Scholar (Field Researcher). |
6 |
38 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
7 |
38 |
Failed to qualify for Courier (Scout). |
7 |
38 |
Became a Drifter (Barbarian). |
7 |
41 |
Lamar Griffin run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
41 |
Aging Crisis. Owe 40,000 for medical bills. |
8 |
41 |
Retired at age 41. |
8 |
41 |
Retired. |
8 |
44 |
Gained a contact. |
9 |
45 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
47 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
10 |
49 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
52 |
Good fortune. |
11 |
53 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
57 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
61 |
Moved to a new world. |
13 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |