Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
20 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
2 |
20 |
Became a Merchant (Free Trader). |
2 |
23 |
Embroiled in legal trouble. |
3 |
24 |
Continued as Merchant (Free Trader). |
3 |
27 |
Embroiled in legal trouble. |
4 |
28 |
Continued as Merchant (Free Trader). |
4 |
31 |
Make an unexpected connection outside Loyd McGuire's normal circles. Gain a Contact. |
4 |
32 |
Promoted to Merchant (Free Trader) rank 1. |
5 |
32 |
Continued as Merchant (Free Trader). |
5 |
34 |
Embroiled in legal trouble. |
5 |
36 |
Promoted to Merchant (Free Trader) rank 2. |
6 |
36 |
Continued as Merchant (Free Trader). |
6 |
38 |
Gained a contact. |
6 |
40 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
7 |
40 |
Continued as Merchant (Free Trader). |
7 |
43 |
A good deal ensures Loyd McGuire is living the high life for a few years. |
7 |
44 |
Promoted to Merchant (Free Trader) rank 4. |
8 |
44 |
Continued as Merchant (Free Trader). |
8 |
46 |
Risk Loyd McGuire's fortune on a possibility lucrative deal and win. |
8 |
48 |
Forced to muster out. |
9 |
48 |
Became a Drifter (Scavenger). |
9 |
51 |
Betrayed by a friend. One of Loyd McGuire's Contacts or Allies betrays Loyd McGuire, ending Loyd McGuire's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
51 |
Failed to qualify for Enforcer (Rogue). |
10 |
51 |
Switched to Drifter (Wanderer). |
10 |
52 |
Attempted a risky adventure and was injured. |
10 |
52 |
Lightly injured, no permanent damage. Fully recovered. |
10 |
55 |
Promoted to Drifter (Wanderer) rank 1. |
11 |
55 |
Continued as Drifter (Wanderer). |
11 |
56 |
A new romantic starts. Gain an Ally. |
12 |
59 |
Continued as Drifter (Wanderer). |
12 |
62 |
Find valuable salvage. |
12 |
63 |
Promoted to Drifter (Wanderer) rank 2. |