Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Made lifelong friends. Gain 1 Allies. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Became a Entertainer (Performer). |
2 |
30 |
Gain a patron in the arts. Gain an Ally |
2 |
30 |
Promoted to Entertainer (Performer) rank 1. |
3 |
30 |
Voluntarily left Performer |
3 |
30 |
Failed to qualify for Broker (Merchant). |
3 |
30 |
Became a Drifter (Scavenger). |
3 |
34 |
Amnesia. |
3 |
34 |
Forced to continue current assignment. |
3 |
34 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
34 |
Continued as Drifter (Scavenger). |
4 |
36 |
Gained a contact. |
5 |
38 |
Continued as Drifter (Scavenger). |
5 |
41 |
Attacked by enemies and injured. |
5 |
41 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
5 |
41 |
Gain Enemy if Luke Myers don't already have one. |
5 |
42 |
Forced to muster out. |
6 |
42 |
Became a Scout (Explorer). |
6 |
44 |
Luke Myers's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
7 |
46 |
Continued as Scout (Explorer). |
7 |
49 |
Luke Myers spend a great deal of time on the fringes of Charted Space. |
7 |
49 |
Gain a contact in an alien race. |
8 |
50 |
Continued as Scout (Explorer). |
8 |
53 |
Lost eye or limb. Owe 5,000 for medical bills. |
9 |
53 |
Became a Noble (Dilettante) with the new title Wastrel. |
9 |
57 |
Become deeply involved in politics on Luke Myers's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
10 |
57 |
Continued as Noble (Dilettante). |
10 |
58 |
Join a successful conspiracy of nobles. |
10 |
61 |
Promoted to Noble (Dilettante) rank 1. |
11 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
61 |
Retired at age 61. |