Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
21 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
21 |
Became a Merchant (Broker). |
2 |
25 |
Promoted to Merchant (Broker) rank 1. |
3 |
25 |
Continued as Merchant (Broker). |
3 |
28 |
Make an unexpected connection outside Mac Halpine's normal circles. Gain a Contact. |
3 |
29 |
Promoted to Merchant (Broker) rank 2. |
4 |
29 |
Continued as Merchant (Broker). |
4 |
32 |
A series of bad deals and decisions force Mac Halpine into bankruptcy. Mac Halpine salvages what Mac Halpine can. |
5 |
32 |
Became a Agent (Intelligence). |
5 |
34 |
Nearly killed. Fully recovered. Owe 8,750 for medical bills. |
6 |
34 |
Became a Scout (Explorer). |
6 |
35 |
Mac Halpine's ship is damaged, and Mac Halpine have to hitch-hike Mac Halpine's way back across the stars to the nearest scout base. |
6 |
35 |
Gain 5 Contacts. Gain 2 Enemies. |
7 |
35 |
Failed to qualify for Free Trader (Merchant). |
7 |
35 |
Became a Drifter (Barbarian). |
7 |
38 |
Nearly killed. Fully recovered. Owe 17,500 for medical bills. |
8 |
38 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
8 |
41 |
Moved to a new world. |
8 |
42 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
9 |
42 |
Voluntarily left Mainstream Believer |
9 |
42 |
Switched to Drifter (Wanderer). |
9 |
43 |
Suffer from a life-threatening illness. |
10 |
43 |
Died at age 43 |