Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Failed to qualify for Psionic Community. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Embroiled in legal trouble. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
Make an unexpected connection outside Mack Babington's normal circles. Gain a Contact. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
Befriend a useful ally in one sphere. Gain an Ally. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
Injured. |
5 |
32 |
Failed to qualify for Intelligence (Agent). |
5 |
32 |
Became a Drifter (Scavenger). |
5 |
34 |
Spend time with an alien race. Gain a contact. |
6 |
36 |
Continued as Drifter (Scavenger). |
6 |
37 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
7 |
37 |
Became a Scholar (Physician). |
7 |
38 |
Assigned to work on a secret project for a patron or organisation. |
8 |
41 |
Continued as Scholar (Physician). |
8 |
43 |
Advanced training in a specialist field. |
8 |
45 |
Promoted to Scholar (Physician) rank 1. |
9 |
45 |
Continued as Scholar (Physician). |
9 |
47 |
Make a breakthrough in Mack Babington's field. |
9 |
49 |
Promoted to Scholar (Physician) rank 2. |
10 |
49 |
Continued as Scholar (Physician). |
10 |
53 |
Gained a contact. |
11 |
53 |
Continued as Scholar (Physician). |
11 |
55 |
Entangled in a bureaucratic or legal morass that distracts Mack Babington from Mack Babington's work. |
11 |
57 |
Promoted to Scholar (Physician) rank 3. |
12 |
57 |
Continued as Scholar (Physician). |
12 |
60 |
Gained a contact. |
12 |
61 |
Forced to muster out. |