Retired Commander Marc Magrath  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia, Imperium 64 M 1 (-2) 1 (-2) 1 (-2) 10 (1) 11 (1) 11 (1)111ABB
Vulnerable, Hilarious
 
Skills
Admin 0
Athletics (Dexterity) 1
Athletics (Endurance) 1
Deception 1
Drive (Track) 1
Electronics (Computers) 1
Engineer (J-drive) 1
Flyer 0
Gun Combat (Archaic) 1
Gunner (Screen) 1
Gunner (Turret) 1
Heavy Weapons (Man Portable) 1
Investigate 0
Leadership 1
Melee (Blade) 1
Melee (Bludgeon) 1
Profession (Freeloader) 0
Recon 2
Science (Social Sciences) 0
Streetwise 1
Survival 1
Tactics (Military) 1
CareerAssignmentTitleRankTerms
Agent Intelligence 02
Navy Line/Crew Commander4 / 06
Army Infantry Lance Corporal12
Drifter Wanderer 12
Believer Holy Warrior Hopeful01
Retired 01
 
Name Type Affinity Enmity Power Influence Species
Jule Hutchinson Contact 0 0 5 4 Dynchia, Imperium (M/22)
Webb Lawrence Enemy 0 3 2 0 Dynchia, Imperium (M/20)
Merl Shaw Enemy 0 3 4 3 Azhanti (M/28)
Laura Mullabyaly Enemy 0 3 2 0 Vanejenese (F/14)
 
Term Age History
1 18 Became a Agent (Intelligence).
1 19 Marc Magrath's work ends up coming home with Marc Magrath, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
2 19 Became a Navy (Line/Crew) with the new title Crewman.
2 23 Special assignment or duty on board ship.
2 23 Commissioned in Navy (Line/Crew) with the new title Ensign.
3 23 Continued as Navy (Line/Crew).
3 25 Special assignment or duty on board ship.
3 27 Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant.
4 27 Attempted to change assignments.
4 27 Failed to qualify for Flight (Navy).
4 27 Continued as Navy (Line/Crew).
4 31 Vessel participates in a notable military engagement.
5 31 Continued as Navy (Line/Crew).
5 32 Vessel participates in a diplomatic mission.
5 32 Gain a contact.
6 35 Continued as Navy (Line/Crew).
6 37 Marc Magrath foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
6 39 Forced to continue current assignment
6 39 Promoted to Navy (Line/Crew) officer rank 3 with the new title Lieutenant.
7 39 Continued as Navy (Line/Crew).
7 40 Vessel participates in a notable military engagement.
7 43 Promoted to Navy (Line/Crew) officer rank 4 with the new title Commander.
8 43 Voluntarily left Line/Crew
8 43 Returned to Agent (Intelligence).
8 45 Marc Magrath's work ends up coming home with Marc Magrath, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
9 45 Failed to qualify for Pirate (Rogue).
9 45 Submitted to the draft.
9 45 Became a Army (Infantry) with the new title Private.
9 48 Assigned to a peacekeeping role.
9 49 Promoted to Army (Infantry) rank 1 with the new title Lance Corporal.
10 49 Attempted to change assignments.
10 49 Failed to qualify for Army Support (Army).
10 49 Continued as Army (Infantry).
10 50 Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
10 50 Gain rebels as Enemy
11 50 Failed to qualify for Free Trader (Merchant).
11 50 Became a Drifter (Wanderer).
11 54 Promoted to Drifter (Wanderer) rank 1.
12 54 Aging Crisis. Owe 10,000 for medical bills.
12 54 Retired at age 54.
12 54 Continued as Drifter (Wanderer).
12 56 Betrayed by a friend. One of Marc Magrath's Contacts or Allies betrays Marc Magrath, ending Marc Magrath's career. That Contact or Ally becomes a Rival or Enemy.
13 56 Aging Crisis. Owe 50,000 for medical bills.
13 56 Became a Believer (Holy Warrior) with the new title Hopeful.
13 59 Marc Magrath aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
14 59 Aging Crisis. Owe 20,000 for medical bills.
14 59 Retired.
14 61 Victim of a crime.
15 63 Aging Crisis. Owe 40,000 for medical bills.
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