Retired 4th Officer Marie Coleman  

Species Age Sex Str Dex End Int Edu SocUPP
Tapazmal 64 M 1 (-2) 4 (-1) 1 (-2) 7 (0) 8 (0) 8 (0)141788
Reasoning, Educated
 
Skills
Admin 0
Animals (Handling) 1
Astrogation 1
Athletics 0
Carouse 1
Diplomat 1
Drive (Mole) 2
Electronics (Remote Ops) 2
Electronics (Sensors) 1
Engineer (J-drive) 1
Engineer (M-drive) 1
Engineer (Power) 1
Flyer (Ornithopter) 1
Gambler 1
Gun Combat 0
Mechanic 1
Persuade 1
Pilot 0
Science (Robotic Sciences/Cybernetics) 1
Steward 0
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Surveyor Scout22
Citizen Worker 15
Merchant Merchant Marine 4th Officer24
 
EducationGraduated
Merchant Academy Failed
 
Name Type Affinity Enmity Power Influence Species
Luther Grain Rival 2 1 2 3 Darmine (M/70)
Luther Grain is in desperate trouble and could use the character’s help.
 
Term Age History
1 18 Became a Scout (Surveyor).
1 20 Marie Coleman survey an alien world.
1 22 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
2 22 Continued as Scout (Surveyor).
2 24 Spend several years jumping from world to world in Marie Coleman's scout ship.
2 26 Promoted to Scout (Surveyor) rank 2.
3 26 Voluntarily left Surveyor
3 26 Became a Citizen (Worker).
3 30 Gained a contact.
4 30 Continued as Citizen (Worker).
4 34 Marie Coleman befriend a superior in the corporation or the colony.
4 34 Promoted to Citizen (Worker) rank 1.
5 34 Continued as Citizen (Worker).
5 38 Marie Coleman learn something Marie Coleman should not have – a corporate secret, a political scandal – which Marie Coleman can profit from illegally.
6 38 Continued as Citizen (Worker).
6 39 Marie Coleman gain experience in a technical field as a computer operator or surveyor.
7 42 Continued as Citizen (Worker).
7 46 Co-operate with investigation by the planetary authorities. The business or colony is shut down.
8 46 Became a Merchant (Merchant Marine) with the new title Crewman.
8 49 Bankrupted by a rival. Gain the other trader as a Rival.
9 49 Entered Merchant Academy with the Shipboard curriculum.
9 52 Spent the college years partying.
9 52 Dropped out of the merchant academy.
10 52 Continued as Merchant (Merchant Marine).
10 53 Given advanced training in a specialist field
10 56 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
11 56 Aging Crisis. Owe 50,000 for medical bills.
11 56 Retired at age 56.
11 56 Continued as Merchant (Merchant Marine).
11 60 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
12 60 Aging Crisis. Owe 10,000 for medical bills.
12 60 Continued as Merchant (Merchant Marine).
13 64 Aging Crisis. Owe 40,000 for medical bills.
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