Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Lost eye or limb. Owe 1,250 for medical bills. |
2 |
20 |
Became a Scout (Courier). |
2 |
21 |
Spend several years jumping from world to world in Mario Grain's scout ship. |
2 |
24 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
3 |
24 |
Continued as Scout (Courier). |
3 |
28 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
28 |
Promoted to Scout (Courier) rank 2. |
4 |
28 |
Continued as Scout (Courier). |
4 |
31 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
32 |
Continued as Scout (Courier). |
5 |
35 |
Mario Grain's ship is damaged, and Mario Grain have to hitch-hike Mario Grain's way back across the stars to the nearest scout base. |
5 |
35 |
Gain 5 Contacts. Gain 3 Enemies. |
6 |
35 |
Became a Entertainer (Journalist). |
6 |
38 |
Go on a tour of the sector, visiting several worlds. Gain 3 Contacts. |
6 |
39 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
7 |
39 |
Continued as Entertainer (Journalist). |
7 |
40 |
Invited to take part in a controversial event or exhibition that improves Mario Grain's social standing. |
7 |
43 |
Promoted to Entertainer (Journalist) rank 2 with the new title Staff Writer. |
8 |
43 |
Continued as Entertainer (Journalist). |
8 |
45 |
Contact with Government. |
8 |
47 |
Forced to muster out. |
9 |
47 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
51 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
51 |
Retired at age 51. |
10 |
51 |
Continued as Merchant (Merchant Marine). |
11 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
55 |
Voluntarily left Merchant Marine |
11 |
55 |
Retired. |
11 |
58 |
A new romantic starts. Gain an Ally. |
12 |
59 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
61 |
Gained a contact. |
13 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |