Term |
Age |
History |
---|
1 |
18 |
Became a Noble (Diplomat) with the new title Intern. |
1 |
22 |
Join a conspiracy of nobles that were caught. |
1 |
22 |
A family scandal forces Marvin Fitzsimons out of Marvin Fitzsimons's position. |
1 |
22 |
Promoted to Noble (Diplomat) rank 1 with the new title 3rd Secretary. |
2 |
22 |
Continued as Noble (Diplomat). |
2 |
23 |
Gained a contact. |
2 |
26 |
Promoted to Noble (Diplomat) rank 2 with the new title 2nd Secretary. |
3 |
26 |
Continued as Noble (Diplomat). |
3 |
28 |
Refused a challenge to a duel for Marvin Fitzsimons's honour and standing. |
3 |
30 |
Promoted to Noble (Diplomat) rank 3 with the new title 1st Secretary. |
4 |
30 |
Continued as Noble (Diplomat). |
4 |
34 |
Gained a contact. |
5 |
34 |
Continued as Noble (Diplomat). |
5 |
37 |
Marvin Fitzsimons make an alliance with a powerful and charismatic noble, who becomes an Ally. |
5 |
38 |
Promoted to Noble (Diplomat) rank 4 with the new title Counsellor. |
6 |
38 |
Attempted to change assignments. |
6 |
38 |
Failed to qualify for Administrator (Noble). |
6 |
38 |
Continued as Noble (Diplomat). |
6 |
40 |
Marvin Fitzsimons reign is acclaimed by all as being fair and wise – or in the case of a dilettante, Marvin Fitzsimons sponge off Marvin Fitzsimons's family’s wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy. |
6 |
42 |
Promoted to Noble (Diplomat) rank 5 with the new title Minister. |
7 |
42 |
Continued as Noble (Diplomat). |
7 |
44 |
Refused a challenge to a duel for Marvin Fitzsimons's honour and standing. |
7 |
46 |
Promoted to Noble (Diplomat) rank 6 with the new title Ambassador. |
7 |
46 |
Forced to muster out. |
8 |
46 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
50 |
A series of bad deals and decisions force Marvin Fitzsimons into bankruptcy. Marvin Fitzsimons salvages what Marvin Fitzsimons can. |
9 |
50 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
51 |
Marvin Fitzsimons refused an offer of inducements to betray Marvin Fitzsimons's faith. Gain 3 enemies. |
10 |
54 |
Continued as Believer (Missionary/Humanitarian). |
10 |
56 |
Marvin Fitzsimons aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
11 |
56 |
Returned to Merchant (Merchant Marine). |
11 |
58 |
Befriend a useful ally in one sphere. Gain an Ally. |
11 |
60 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
12 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
60 |
Retired at age 60. |
12 |
60 |
Continued as Merchant (Merchant Marine). |
12 |
63 |
Risk Marvin Fitzsimons's fortune on a possibility lucrative deal and win. |
12 |
64 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
13 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |