Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for University. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
20 |
Assigned to a peacekeeping role. |
1 |
22 |
Attempt at commissioned failed. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Cavalry (Army). |
2 |
22 |
Continued as Army (Infantry). |
2 |
26 |
Surrounded and outnumbered by the enemy, Mason McLean hold out until relief arrives. |
2 |
26 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Failed to qualify for Cavalry (Army). |
3 |
26 |
Continued as Army (Infantry). |
3 |
30 |
Thrown into a brutal ground war |
3 |
30 |
Nearly killed. Fully recovered. |
3 |
30 |
Promoted to Army (Infantry) rank 2 with the new title Corporal. |
4 |
30 |
Continued as Army (Infantry). |
4 |
33 |
Assigned to an urbanised planet torn by war. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
35 |
Mason McLean faith is shaken. |
6 |
38 |
Continued as Believer (Holy Warrior). |
6 |
40 |
Mason McLean come into conflict with a splinter group Mason McLean's own religion which maintains Mason McLean's version is the wrong one. Gain 2 Rivals. |
7 |
40 |
Became a Scout (Courier). |
7 |
43 |
Mason McLean's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
8 |
44 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
45 |
Good fortune |
9 |
48 |
Continued as Merchant (Merchant Marine). |
9 |
50 |
A good deal ensures Mason McLean is living the high life for a few years. |
9 |
52 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
52 |
Retired at age 52. |
10 |
52 |
Continued as Merchant (Merchant Marine). |
10 |
54 |
Make an unexpected connection outside Mason McLean's normal circles. Gain a Contact. |
11 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
56 |
Continued as Merchant (Merchant Marine). |
11 |
58 |
Befriend a useful ally in one sphere. Gain an Ally. |
12 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
60 |
Continued as Merchant (Merchant Marine). |
12 |
61 |
Severely injured. Owe 5,000 for medical bills. |
13 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |