Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
Refuse to abuse Max Beale's position for profit. |
1 |
22 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Line/Crew (Navy). |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
24 |
Vessel participates in a diplomatic mission. |
2 |
24 |
Gain a contact. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
29 |
A new romantic starts. Gain an Ally. |
4 |
30 |
Continued as Navy (Engineer/Gunner). |
4 |
33 |
Max Beale foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
4 |
34 |
Promoted to Navy (Engineer/Gunner) officer rank 3 with the new title Lieutenant. |
5 |
34 |
Continued as Navy (Engineer/Gunner). |
5 |
36 |
Max Beale is blamed for an accident that causes the death of several crew members. Max Beale's guilt drives Max Beale to excel. |
6 |
36 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
40 |
Go undercover to investigate an enemy. |
6 |
40 |
A police detective or rival criminal forces Max Beale to flee and vows to hunt Max Beale down. Gain an Enemy. |
7 |
40 |
Continued as Agent (Law Enforcement). |
7 |
43 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
8 |
43 |
Became a Scholar (Field Researcher). |
8 |
44 |
A disaster or war strikes. |
8 |
44 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
8 |
44 |
The planetary government interferes with Max Beale's research for political or religious reasons. Max Beale continue working openly and gain an Enemy. |
9 |
47 |
Voluntarily left Field Researcher |
9 |
47 |
Failed to qualify for Corporate (Citizen). |
9 |
47 |
Became a Drifter (Wanderer). |
9 |
50 |
Max Beale run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
50 |
Failed to qualify for Merchant Academy. |
10 |
50 |
Submitted to the draft. |
10 |
50 |
Became a Scout (Surveyor). |
10 |
54 |
Serve as the courier for an important message from the Imperium. |
10 |
54 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
11 |
54 |
Attempted to change assignments. |
11 |
54 |
Failed to qualify for Courier (Scout). |
11 |
54 |
Continued as Scout (Surveyor). |
11 |
55 |
Psychologically damaged by Max Beale's time in the scouts. |
12 |
55 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
59 |
Opponents of Max Beale's belief system ambush Max Beale. |
12 |
59 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
13 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
59 |
Retired at age 59. |
13 |
59 |
Retired. |
13 |
61 |
A new romantic starts. Gain an Ally. |
14 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |