Retired 2nd Officer Merritt Burke  

Species Age Sex Str Dex End Int Edu SocUPP
Halka 64 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 11 (1) 5 (-1)1116B5
Heart broken
 
Skills
Admin 1
Astrogation 1
Athletics (Endurance) 1
Broker 0
Diplomat 0
Electronics (Computers) 1
Electronics (Remote Ops) 1
Electronics (Sensors) 1
Engineer (J-drive) 2
Engineer (Life Support) 1
Flyer 0
Gun Combat 0
Gunner 0
Jack-of-All-Trades 1
Mechanic 3
Medic 1
Persuade 1
Pilot (Capital Ships) 1
Pilot (Spacecraft) 1
Profession (Worker/Religion) 1
Streetwise 0
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Petty Officer, 3rd class22
Drifter Barbarian 02
Merchant Merchant Marine 2nd Officer45
Believer Missionary/Humanitarian Project Worker13
 
Name Type Affinity Enmity Power Influence Species
Thomas Cole Contact 1 1 0 0 Halka (M/30)
Thomas Cole’s relationships have begun to affect the character.
Joesph Magrath Contact 3 1 0 0 Halka (M/89)
Margie Steen Enemy 0 3 1 2 Halka (F/19)
Margie Steen belongs to an unusual cultural or religious group.
Scarlett Wright Enemy 0 2 4 0 Halka (F/19)
Scarlett Wright gains in power.
Liza Edwards Enemy 0 3 1 0 Halka (F/77)
Liza Edwards is missing under suspicious circumstances.
 
Term Age History
1 18 Became a Navy (Engineer/Gunner) with the new title Crewman.
1 22 Vessel participates in a notable military engagement.
1 22 Attempt at commissioned failed.
1 22 Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand.
2 22 Continued as Navy (Engineer/Gunner).
2 24 Vessel participates in a notable military engagement.
2 26 Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class.
3 26 Voluntarily left Engineer/Gunner
3 26 Failed to qualify for Pirate (Rogue).
3 26 Became a Drifter (Barbarian).
3 28 Betrayed by a friend. One of Merritt Burke's Contacts or Allies betrays Merritt Burke, ending Merritt Burke's career. That Contact or Ally becomes a Rival or Enemy.
4 28 Failed to qualify for Surveyor (Scout).
4 28 Submitted to the draft.
4 28 Became a Merchant (Merchant Marine) with the new title Crewman.
4 29 Smuggle illegal items onto a planet.
4 32 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
5 32 Continued as Merchant (Merchant Marine).
5 34 Make an unexpected connection outside Merritt Burke's normal circles. Gain a Contact.
5 36 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
6 36 Voluntarily left Merchant Marine
6 36 Failed to qualify for Worker (Citizen).
6 36 Returned to Drifter (Barbarian).
6 40 Lightly injured, no permanent damage. Fully recovered.
7 40 Returned to Merchant (Merchant Marine).
7 41 A good deal ensures Merritt Burke is living the high life for a few years.
7 44 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
8 44 Continued as Merchant (Merchant Marine).
8 46 Moved to a new world.
8 48 Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer.
9 48 Continued as Merchant (Merchant Marine).
9 51 Make an unexpected connection outside Merritt Burke's normal circles. Gain a Contact.
9 52 Forced to muster out.
10 52 Aging Crisis. Owe 20,000 for medical bills.
10 52 Retired at age 52.
10 52 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
10 53 Merritt Burke refused an offer of inducements to betray Merritt Burke's faith. Gain 3 enemies.
10 56 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
11 56 Aging Crisis. Owe 50,000 for medical bills.
11 56 Continued as Believer (Missionary/Humanitarian).
11 58 A notable academic consults with Merritt Burke about a publication or documentary he is working on. Gain a Contact in academia.
12 60 Aging Crisis. Owe 10,000 for medical bills.
12 60 Continued as Believer (Missionary/Humanitarian).
12 61 Merritt Burke is chosen to represent Merritt Burke's faith in a vid show or other highly public forum.
12 64 Forced to muster out.
13 64 Aging Crisis. Owe 60,000 for medical bills.
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