Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
A new romantic starts. Gain an Ally. |
1 |
28 |
Left the colonies. |
2 |
28 |
Became a Agent (Corporate Agent). |
2 |
31 |
Befriended by a senior agent. |
3 |
32 |
Continued as Agent (Corporate Agent). |
3 |
34 |
Go undercover to investigate an enemy. |
3 |
34 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
4 |
36 |
Continued as Agent (Corporate Agent). |
4 |
39 |
Go undercover to investigate an enemy. |
4 |
39 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
40 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
5 |
40 |
Continued as Agent (Corporate Agent). |
5 |
41 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
41 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
43 |
Make an unexpected connection outside Milton Richards's normal circles. Gain a Contact. |
7 |
45 |
Continued as Merchant (Merchant Marine). |
7 |
46 |
Befriend a useful ally in one sphere. Gain an Ally. |
8 |
49 |
Continued as Merchant (Merchant Marine). |
8 |
51 |
Bankrupted by a rival. Gain the other trader as a Rival. |
9 |
51 |
Failed to qualify for Enforcer (Rogue). |
9 |
51 |
Submitted to the draft. |
9 |
51 |
Became a Army (Cavalry) with the new title Private. |
9 |
54 |
Assigned to a peacekeeping role. |
10 |
55 |
Continued as Army (Cavalry). |
10 |
56 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
10 |
56 |
Gain rebels as Enemy |
11 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
56 |
Retired at age 56. |
11 |
56 |
Retired. |
11 |
59 |
Gained a contact. |
12 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
63 |
Gained a contact. |
13 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |