Retired 1st Officer Monroe Hunt  

Species Age Sex Str Dex End Int Edu SocUPP
Sydite 64 M 1 (-2) 1 (-2) 2 (-2) 8 (0) 8 (0) 8 (0)112888
Always looks tired
 
Skills
Admin 2
Advocate 2
Art (Presentation) 0
Athletics 0
Broker 2
Drive (Hovercraft) 1
Electronics (Computers) 1
Electronics (Remote Ops) 1
Electronics (Sensors) 2
Engineer (Power) 3
Gambler 1
Gun Combat (Archaic) 1
Language 0
Mechanic 1
Persuade 1
Pilot (Small Craft) 2
Seafarer 0
Steward 0
Streetwise 1
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Merchant Merchant Marine 1st Officer54
Scout Courier Scout11
Scout Surveyor Scout21
Merchant Broker Experienced Broker44
 
EducationGraduated
Merchant Academy Graduated
 
Name Type Affinity Enmity Power Influence Species
Ike Mckinney Enemy 0 2 4 3 Sydite (M/20)
Ike Mckinney is a questionable figure such as a criminal, pirate or disgraced noble.
Faith Craig Contact 1 1 2 1 Sydite (F/76)
Golda Watts Contact 1 1 3 2 Sydite (F/92)
Barry Pettitt Rival 1 2 4 0 Libert (M/72)
Albert Cheyne Contact 1 0 0 0 Swanfeh (M/24)
Nelson Lord Rival 2 2 0 4 Sydite (M/35)
Nelson Lord was ruined by misfortune caused by the character.
 
Term Age History
1 18 Entered Merchant Academy with the Shipboard curriculum.
1 21 A romantic relationship ends badly. Gain a Rival or Enemy.
1 22 Graduated.
2 22 Became a Merchant (Merchant Marine) with the new title Crewman.
2 22 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
2 23 Make an unexpected connection outside Monroe Hunt's normal circles. Gain a Contact.
2 26 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
3 26 Continued as Merchant (Merchant Marine).
3 27 Risk Monroe Hunt's fortune on a possibility lucrative deal and win.
3 30 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
4 30 Continued as Merchant (Merchant Marine).
4 32 Make an unexpected connection outside Monroe Hunt's normal circles. Gain a Contact.
4 34 Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer.
5 34 Continued as Merchant (Merchant Marine).
5 37 Embroiled in legal trouble.
5 38 Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer.
6 38 Voluntarily left Merchant Marine
6 38 Became a Scout (Courier).
6 41 Monroe Hunt's ship is ambushed by enemy vessels. Monroe Hunt successfully ran to the jump point.
6 42 Promoted to Scout (Courier) rank 1 with the new title Scout.
7 42 Attempted to change assignments.
7 42 Switched to Scout (Surveyor) with previous rank.
7 45 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
7 46 Promoted to Scout (Surveyor) rank 2.
8 46 Voluntarily left Surveyor
8 46 Switched to Merchant (Broker).
8 50 Monroe Hunt's business or ship thrives.
8 50 Promoted to Merchant (Broker) rank 1.
9 50 Continued as Merchant (Broker).
9 52 Make an unexpected connection outside Monroe Hunt's normal circles. Gain a Contact.
9 54 Promoted to Merchant (Broker) rank 2.
10 54 Continued as Merchant (Broker).
10 57 A romantic relationship ends badly. Gain a Rival or Enemy.
10 58 Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker.
11 58 Aging Crisis. Owe 50,000 for medical bills.
11 58 Retired at age 58.
11 58 Continued as Merchant (Broker).
11 62 Promoted to Merchant (Broker) rank 4.
12 62 Aging Crisis. Owe 10,000 for medical bills.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙