Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
22 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
24 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
30 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
30 |
Became a Scout (Explorer). |
4 |
32 |
Nat Miller have no idea what happened to Nat Miller – they found Nat Miller's ship drifting on the fringes of friendly space. |
5 |
32 |
Became a Merchant (Free Trader). |
5 |
36 |
Embroiled in legal trouble. |
5 |
36 |
Promoted to Merchant (Free Trader) rank 1. |
6 |
36 |
Continued as Merchant (Free Trader). |
6 |
39 |
Make an unexpected connection outside Nat Miller's normal circles. Gain a Contact. |
6 |
40 |
Promoted to Merchant (Free Trader) rank 2. |
7 |
40 |
Continued as Merchant (Free Trader). |
7 |
44 |
Bankrupted by a rival. Gain the other trader as a Rival. |
7 |
44 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
8 |
44 |
Voluntarily left Free Trader |
8 |
44 |
Became a Scholar (Field Researcher). |
8 |
48 |
An expedition or voyage goes wrong, leaving Nat Miller stranded in the wilderness. |
9 |
48 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
48 |
Retired at age 48. |
9 |
48 |
Retired. |
9 |
51 |
A new romantic starts. Gain an Ally. |
10 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
55 |
Gained a contact. |
11 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
59 |
Accused of a crime. |
12 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
64 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |