Retired Experienced Trader Palmer Dickman  

Species Age Sex Str Dex End Int Edu SocUPP
Answerin 64 M 1 (-2) 1 (-2) 5 (-1) 8 (0) 12 (2) 7 (0)1158C7
Sycophantic, Dissident, Driven
 
Skills
Admin 0
Advocate 1
Art (Creative) 0
Astrogation 1
Broker 1
Carouse 1
Drive 0
Electronics 0
Engineer (Life Support) 1
Gun Combat (Energy) 1
Jack-of-All-Trades 1
Language (Zdetl (Zhodani)) 1
Mechanic 2
Melee 0
Persuade 2
Profession (Worker/Construction) 1
Profession (Hostile Environment/Underwater) 1
Recon 2
Steward 1
Streetwise 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman01
Drifter Scavenger 01
Army Cavalry Private01
Merchant Free Trader Experienced Trader35
Drifter Wanderer 24
 
Name Type Affinity Enmity Power Influence Species
Edward Penn Enemy 0 2 1 0 Irhadre (M/67)
Jackson Evans Ally 3 1 1 1 Answerin (M/65)
An incident occured.
Sofia Andrew Ally 3 0 2 0 Suerrat (F/48)
Sofia Andrew loses some of their power base.
 
Term Age History
1 18 Failed to qualify for Pirate (Rogue).
1 18 Submitted to the draft.
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 22 Risk Palmer Dickman's fortune on a possibility lucrative deal and win.
2 22 Voluntarily left Merchant Marine
2 22 Became a Drifter (Scavenger).
2 23 Palmer Dickman do not know what happened to Palmer Dickman. There is a gap in Palmer Dickman's memory.
3 23 Became a Army (Cavalry) with the new title Private.
3 25 Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
3 25 Gain rebels as Enemy
4 25 Switched to Merchant (Free Trader).
4 26 Given advanced training in a specialist field
4 29 Promoted to Merchant (Free Trader) rank 1.
5 29 Continued as Merchant (Free Trader).
5 33 Befriend a useful ally in one sphere. Gain an Ally.
5 33 Promoted to Merchant (Free Trader) rank 2.
6 33 Continued as Merchant (Free Trader).
6 37 A new romantic starts. Gain an Ally.
7 37 Continued as Merchant (Free Trader).
7 38 A good deal ensures Palmer Dickman is living the high life for a few years.
7 41 Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader.
8 41 Continued as Merchant (Free Trader).
8 43 Embroiled in legal trouble.
8 45 Forced to muster out.
9 45 Failed to qualify for Corporate (Citizen).
9 45 Switched to Drifter (Wanderer).
9 46 Survived a risky adventure but gained nothing.
10 49 Continued as Drifter (Wanderer).
10 53 Promoted to Drifter (Wanderer) rank 1.
11 53 Continued as Drifter (Wanderer).
11 55 Attacked by enemies that Palmer Dickman easily defeat.
11 55 Gain Enemy if Palmer Dickman don't already have one.
11 57 Promoted to Drifter (Wanderer) rank 2.
12 57 Aging Crisis. Owe 50,000 for medical bills.
12 57 Retired at age 57.
12 57 Continued as Drifter (Wanderer).
12 60 Attacked by enemies and injured.
12 60 Nearly killed. Fully recovered. Owe 20,000 for medical bills.
12 60 Gain Enemy if Palmer Dickman don't already have one.
13 61 Aging Crisis. Owe 20,000 for medical bills.
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