Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Pirate (Rogue). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Risk Palmer Dickman's fortune on a possibility lucrative deal and win. |
2 |
22 |
Voluntarily left Merchant Marine |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
23 |
Palmer Dickman do not know what happened to Palmer Dickman. There is a gap in Palmer Dickman's memory. |
3 |
23 |
Became a Army (Cavalry) with the new title Private. |
3 |
25 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
3 |
25 |
Gain rebels as Enemy |
4 |
25 |
Switched to Merchant (Free Trader). |
4 |
26 |
Given advanced training in a specialist field |
4 |
29 |
Promoted to Merchant (Free Trader) rank 1. |
5 |
29 |
Continued as Merchant (Free Trader). |
5 |
33 |
Befriend a useful ally in one sphere. Gain an Ally. |
5 |
33 |
Promoted to Merchant (Free Trader) rank 2. |
6 |
33 |
Continued as Merchant (Free Trader). |
6 |
37 |
A new romantic starts. Gain an Ally. |
7 |
37 |
Continued as Merchant (Free Trader). |
7 |
38 |
A good deal ensures Palmer Dickman is living the high life for a few years. |
7 |
41 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
8 |
41 |
Continued as Merchant (Free Trader). |
8 |
43 |
Embroiled in legal trouble. |
8 |
45 |
Forced to muster out. |
9 |
45 |
Failed to qualify for Corporate (Citizen). |
9 |
45 |
Switched to Drifter (Wanderer). |
9 |
46 |
Survived a risky adventure but gained nothing. |
10 |
49 |
Continued as Drifter (Wanderer). |
10 |
53 |
Promoted to Drifter (Wanderer) rank 1. |
11 |
53 |
Continued as Drifter (Wanderer). |
11 |
55 |
Attacked by enemies that Palmer Dickman easily defeat. |
11 |
55 |
Gain Enemy if Palmer Dickman don't already have one. |
11 |
57 |
Promoted to Drifter (Wanderer) rank 2. |
12 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
57 |
Retired at age 57. |
12 |
57 |
Continued as Drifter (Wanderer). |
12 |
60 |
Attacked by enemies and injured. |
12 |
60 |
Nearly killed. Fully recovered. Owe 20,000 for medical bills. |
12 |
60 |
Gain Enemy if Palmer Dickman don't already have one. |
13 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |