Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
A prank goes horribly wrong. Gain an Enemy |
1 |
26 |
Left the colonies. |
2 |
26 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
27 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
30 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
30 |
Continued as Navy (Engineer/Gunner). |
3 |
31 |
Pe Wapa foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
34 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
4 |
34 |
Attempted to change assignments. |
4 |
34 |
Failed to qualify for Line/Crew (Navy). |
4 |
34 |
Continued as Navy (Engineer/Gunner). |
4 |
38 |
Advanced training in a specialist field. |
5 |
38 |
Continued as Navy (Engineer/Gunner). |
5 |
39 |
Vessel participates in a diplomatic mission. |
5 |
39 |
Gain a contact. |
5 |
42 |
Forced to muster out. |
6 |
42 |
Became a Drifter (Scavenger). |
6 |
46 |
Suffer from a life-threatening illness. |
7 |
46 |
Died at age 46 |