Retired 3rd Officer Pete Palmer  

Species Age Sex Str Dex End Int Edu SocUPP
Happrhani 64 M 1 (-2) 1 (-2) 1 (-2) 10 (1) 6 (0) 6 (0)111A66
Relents
 
Skills
Admin 0
Astrogation 1
Athletics 0
Broker 1
Carouse 0
Deception 0
Diplomat 1
Electronics (Remote Ops) 2
Engineer (Life Support) 1
Gun Combat (Slug) 1
Language (Vilani (1st Imperium)) 1
Language (Zdetl (Zhodani)) 1
Mechanic 1
Persuade 0
Profession (Hostile Environment) 0
Recon 0
Stealth 1
Streetwise 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Rogue Enforcer 01
Merchant Merchant Marine 3rd Officer34
Scout Courier 02
Drifter Scavenger 01
Scout Explorer Scout12
Retired 03
 
Name Type Affinity Enmity Power Influence Species
Gavin Howlett Rival 1 1 1 2 Solomani, Imperium (M/40)
Mittie Williams Contact 2 1 4 1 Happrhani (F/59)
Mittie Williams gained influence with the character’s assistance.
Elwood Andrew Contact 1 1 0 0 Happrhani (M/51)
Elwood Andrew has negatively life-changing event.
 
Term Age History
1 18 Became a Rogue (Enforcer).
1 20 Lost eye or limb. Owe 5,000 for medical bills.
2 20 Failed to qualify for University.
2 20 Submitted to the draft.
2 20 Became a Merchant (Merchant Marine) with the new title Crewman.
2 24 A series of bad deals and decisions force Pete Palmer into bankruptcy. Pete Palmer salvages what Pete Palmer can.
3 24 Became a Scout (Courier).
3 26 Nearly killed. Fully recovered. Owe 17,500 for medical bills.
4 28 Continued as Scout (Courier).
4 30 Pete Palmer inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
5 30 Became a Drifter (Scavenger).
5 32 Pete Palmer do not know what happened to Pete Palmer. There is a gap in Pete Palmer's memory.
6 32 Switched to Scout (Explorer) with previous rank.
6 36 Spend several years jumping from world to world in Pete Palmer's scout ship.
6 36 Promoted to Scout (Explorer) rank 1 with the new title Scout.
7 36 Continued as Scout (Explorer).
7 40 Psychologically damaged by Pete Palmer's time in the scouts.
8 40 Returned to Merchant (Merchant Marine).
8 42 Gained a contact.
8 44 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
9 44 Continued as Merchant (Merchant Marine).
9 45 Pete Palmer's business or ship thrives.
9 48 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
10 48 Aging Crisis. Owe 20,000 for medical bills.
10 48 Retired at age 48.
10 48 Continued as Merchant (Merchant Marine).
10 52 Make an unexpected connection outside Pete Palmer's normal circles. Gain a Contact.
10 52 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
11 52 Aging Crisis. Owe 60,000 for medical bills.
11 52 Voluntarily left Merchant Marine
11 52 Retired.
11 56 Gained a contact.
12 56 Aging Crisis. Owe 60,000 for medical bills.
12 59 Victim of a crime.
13 60 Aging Crisis. Owe 20,000 for medical bills.
13 61 Betrayal. Convert an Ally into a Rival or Enemy.
14 64 Aging Crisis. Owe 50,000 for medical bills.
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