Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Suffer from a life-threatening illness. |
2 |
21 |
Failed to qualify for Thief (Rogue). |
2 |
21 |
Switched to Drifter (Wanderer). |
2 |
23 |
Suffer from a life-threatening illness. |
3 |
23 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
3 |
26 |
Phil Mitchell faith enjoys an explosion of popularity largely thanks to Phil Mitchell's efforts. |
3 |
26 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
3 |
27 |
Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader. |
4 |
27 |
Continued as Believer (Holy Warrior). |
4 |
30 |
Phil Mitchell retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
4 |
31 |
Promoted to Believer (Holy Warrior) rank 3 with the new title Force Commander. |
5 |
31 |
Continued as Believer (Holy Warrior). |
5 |
35 |
Phil Mitchell refuse to secretly provide religious rites for a dying leader or noble, because they do not share Phil Mitchell's faith. |
5 |
35 |
Promoted to Believer (Holy Warrior) rank 4 with the new title Area Commander. |
6 |
35 |
Continued as Believer (Holy Warrior). |
6 |
38 |
Phil Mitchell come into conflict with a splinter group Phil Mitchell's own religion which maintains Phil Mitchell's version is the wrong one. Gain 3 Rivals. |
6 |
39 |
Promoted to Believer (Holy Warrior) rank 5 with the new title Movement Sub-Leader. |
7 |
39 |
Voluntarily left Holy Warrior |
7 |
39 |
Failed to qualify for Corporate (Citizen). |
7 |
39 |
Switched to Drifter (Barbarian). |
7 |
40 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
8 |
40 |
Failed to qualify for Free Trader (Merchant). |
8 |
40 |
Submitted to the draft. |
8 |
40 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
44 |
Moved to a new world. |
8 |
44 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
44 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
44 |
Retired at age 44. |
9 |
44 |
Continued as Merchant (Merchant Marine). |
9 |
45 |
Risk Phil Mitchell's fortune on a possibility lucrative deal and win. |
9 |
48 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
10 |
48 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
48 |
Continued as Merchant (Merchant Marine). |
10 |
52 |
Moved to a new world. |
10 |
52 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
11 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
52 |
Continued as Merchant (Merchant Marine). |
11 |
54 |
Make an unexpected connection outside Phil Mitchell's normal circles. Gain a Contact. |
11 |
56 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
12 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
56 |
Continued as Merchant (Merchant Marine). |
12 |
57 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
12 |
60 |
Forced to muster out. |
13 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
60 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
13 |
62 |
Phil Mitchell retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
14 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |