Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Given specialist training in vehicles. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
26 |
Hard times caused by a lack of interstellar trade costs Randolph Kerran's job. |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
27 |
Birth or Death involving a family member or close friend. |
3 |
30 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
34 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
34 |
Promoted to Drifter (Scavenger) rank 2. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
38 |
Attacked by enemies and injured. |
5 |
38 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
5 |
38 |
Gain Enemy if Randolph Kerran don't already have one. |
5 |
38 |
Promoted to Drifter (Scavenger) rank 3. |
6 |
38 |
Continued as Drifter (Scavenger). |
6 |
42 |
Amnesia. |
6 |
42 |
Promoted to Drifter (Scavenger) rank 4. |
7 |
42 |
Voluntarily left Scavenger |
7 |
42 |
Became a Merchant (Broker). |
7 |
45 |
Bankrupted by a rival. Gain the other trader as a Rival. |
8 |
45 |
Failed to qualify for Performer (Entertainer). |
8 |
45 |
Submitted to the draft. |
8 |
45 |
Became a Scout (Surveyor). |
8 |
48 |
Psychologically damaged by Randolph Kerran's time in the scouts. |
9 |
48 |
Switched to Drifter (Wanderer). |
9 |
50 |
Attacked by enemies and injured. |
9 |
50 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
9 |
50 |
Gain Enemy if Randolph Kerran don't already have one. |
9 |
52 |
Promoted to Drifter (Wanderer) rank 1. |
10 |
52 |
Continued as Drifter (Wanderer). |
10 |
55 |
Suffer from a life-threatening illness. |
11 |
55 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
11 |
59 |
Randolph Kerran faith is shaken. |
12 |
59 |
Continued as Believer (Mainstream Believer). |
12 |
63 |
A new romantic starts. Gain an Ally. |