Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
19 |
War breaks out, triggering a mandatory draft. |
1 |
19 |
Fled from the draft. |
1 |
22 |
Dropped out of university. |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
25 |
Richard Cunningham run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
25 |
Became a Rogue (Thief). |
3 |
26 |
Richard Cunningham commit a legendary crime. |
3 |
29 |
Promoted to Rogue (Thief) rank 1. |
4 |
29 |
Continued as Rogue (Thief). |
4 |
32 |
Involved in a gambling ring. |
5 |
33 |
Continued as Rogue (Thief). |
5 |
37 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
6 |
37 |
Voluntarily left Thief |
6 |
37 |
Failed to qualify for Corporate Agent (Agent). |
6 |
37 |
Switched to Drifter (Wanderer). |
6 |
40 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
7 |
40 |
Failed to qualify for Artist (Entertainer). |
7 |
40 |
Submitted to the draft. |
7 |
40 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
43 |
Established a network of contacts. Gain 2 contacts. |
7 |
44 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
8 |
44 |
Continued as Agent (Law Enforcement). |
8 |
47 |
Richard Cunningham's work ends up coming home with Richard Cunningham, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
9 |
47 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
47 |
Retired at age 47. |
9 |
47 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
51 |
Richard Cunningham aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
10 |
51 |
Retired. |
10 |
54 |
Moved to a new world. |
11 |
55 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
58 |
Spend time with an alien race. Gain a contact. |
12 |
59 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
61 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |