Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Embroiled in legal trouble. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
A series of bad deals and decisions force Rudolph Lite into bankruptcy. Rudolph Lite salvages what Rudolph Lite can. |
3 |
26 |
Became a Marine (Marine Support) with the new title Marine. |
3 |
27 |
Refused to take part in a black ops mission that goes against the conscience and ejected from the service. |
4 |
27 |
Failed to qualify for Law Enforcement (Agent). |
4 |
27 |
Became a Drifter (Barbarian). |
4 |
28 |
Rudolph Lite run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
28 |
Failed to qualify for Performer (Entertainer). |
5 |
28 |
Switched to Drifter (Wanderer). |
5 |
31 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
6 |
31 |
Switched to Merchant (Free Trader). |
6 |
33 |
Imperial trade restrictions force Rudolph Lite out of business. |
7 |
33 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
37 |
Rudolph Lite accepted an offer of inducements to betray Rudolph Lite's faith. Gain 230,000 in cash. |
8 |
37 |
Aging Crisis. Owe 30,000 for medical bills. |
8 |
37 |
Retired at age 37. |
8 |
37 |
Retired. |
8 |
39 |
Birth or Death involving a family member or close friend. |
9 |
41 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
43 |
Good fortune. |
10 |
45 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
47 |
Gained a contact. |
11 |
49 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
53 |
Moved to a new world. |
12 |
53 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
55 |
A new romantic starts. Gain an Ally. |
13 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
61 |
Good fortune. |
14 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |