Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
25 |
Failed as a colonist. |
2 |
25 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
28 |
Given advanced training in a specialist field |
2 |
29 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
29 |
Continued as Merchant (Merchant Marine). |
3 |
32 |
Risk Sarah Harrington's fortune on a possibility lucrative deal and win. |
4 |
33 |
Continued as Merchant (Merchant Marine). |
4 |
37 |
A good deal ensures Sarah Harrington is living the high life for a few years. |
5 |
37 |
Continued as Merchant (Merchant Marine). |
5 |
38 |
Bankrupted by a rival. Gain the other trader as a Rival. |
6 |
38 |
Failed to qualify for Corporate (Citizen). |
6 |
38 |
Submitted to the draft. |
6 |
38 |
Became a Marine (Ground Assault) with the new title Marine. |
6 |
42 |
Moved to a new world. |
7 |
42 |
Continued as Marine (Ground Assault). |
7 |
45 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
8 |
45 |
Became a Drifter (Scavenger). |
8 |
49 |
Suffer from a life-threatening illness. |
9 |
49 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
50 |
Sarah Harrington aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
10 |
50 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
50 |
Retired at age 50. |
10 |
50 |
Retired. |
10 |
53 |
Gained a contact. |
11 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
55 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
62 |
Gained a contact. |
13 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |