Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
21 |
Imperial trade restrictions force Shelton Bartley out of business. |
2 |
21 |
Failed to qualify for Ground Assault (Marine). |
2 |
21 |
Became a Drifter (Scavenger). |
2 |
22 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
25 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
25 |
Continued as Drifter (Scavenger). |
3 |
26 |
Betrayed by a friend. One of Shelton Bartley's Contacts or Allies betrays Shelton Bartley, ending Shelton Bartley's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
26 |
Failed to qualify for Courier (Scout). |
4 |
26 |
Continued as Drifter (Scavenger). |
4 |
30 |
Gained a contact. |
5 |
30 |
Continued as Drifter (Scavenger). |
5 |
31 |
Attacked by enemies and injured. |
5 |
31 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
31 |
Gain Enemy if Shelton Bartley don't already have one. |
6 |
34 |
Continued as Drifter (Scavenger). |
6 |
36 |
Shelton Bartley do not know what happened to Shelton Bartley. There is a gap in Shelton Bartley's memory. |
7 |
36 |
Failed to qualify for Worker (Citizen). |
7 |
36 |
Submitted to the draft. |
7 |
36 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
37 |
Shelton Bartley's work ends up coming home with Shelton Bartley, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
8 |
37 |
Failed to qualify for Free Trader (Merchant). |
8 |
37 |
Switched to Drifter (Wanderer). |
8 |
41 |
Find an Alien Artifact. |
8 |
41 |
Promoted to Drifter (Wanderer) rank 1. |
9 |
41 |
Voluntarily left Wanderer |
9 |
41 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
44 |
Shelton Bartley is chosen to represent Shelton Bartley's faith in a vid show or other highly public forum. |
10 |
45 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
45 |
Retired at age 45. |
10 |
45 |
Voluntarily left Missionary/Humanitarian |
10 |
45 |
Retired. |
10 |
49 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
49 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
51 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
53 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
54 |
Good fortune. |
13 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
59 |
A new romantic starts. Gain an Ally. |
14 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |