Retired Scout Sherman Young  

Species Age Sex Str Dex End Int Edu SocUPP
Vlazhdumecta 64 M 4 (-1) 1 (-2) 3 (-1) 2 (-2) 10 (1) 6 (0)4132A6
Handsome, Unsentimental, Creative
 
Skills
Animals (Handling) 1
Astrogation 0
Athletics 0
Drive (Track) 1
Electronics 0
Flyer 0
Gun Combat 0
Investigate 0
Language 0
Mechanic 2
Medic 0
Navigation 0
Pilot (Spacecraft) 2
Profession (Colonist) 0
Recon 0
Seafarer 0
Streetwise 0
Survival 2
Vacc Suit 2
CareerAssignmentTitleRankTerms
Agent Law Enforcement Rookie01
Scout Courier Scout15
Drifter Scavenger 01
Drifter Wanderer 02
Believer Missionary/Humanitarian Junior Project Worker01
 
EducationGraduated
Colonial Upbringing Failed
 
Name Type Affinity Enmity Power Influence Species
Roswell Hegan Ally 2 6 0 1 Vlazhdumecta (M/46)
Very bad falling out.
Kenzi Richards Ally 1 0 4 1 Urunishani (F/39)
Vella James Contact 1 2 2 6 Vlazhdumecta (F/15)
Pleasant Macks Enemy 0 3 0 0 Vlazhdumecta (M/83)
West Hayes Contact 1 1 2 4 Kargol (M/17)
West Hayes is diminished in both power and influence.
 
Term Age History
1 18 Entered Colonial Upbringing.
1 22 Made lifelong friends. Gain 2 Allies.
1 28 Failed as a colonist.
2 28 Failed to qualify for Surveyor (Scout).
2 28 Submitted to the draft.
2 28 Became a Agent (Law Enforcement) with the new title Rookie.
2 29 Sherman Young's work ends up coming home with Sherman Young, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
3 29 Became a Scout (Courier).
3 33 Sherman Young spend a great deal of time on the fringes of Charted Space.
3 33 Gain a contact in an alien race.
3 33 Promoted to Scout (Courier) rank 1 with the new title Scout.
4 33 Continued as Scout (Courier).
4 35 Sherman Young's scout ship is one of the first on the scene to rescue the survivors of a disaster but Sherman Young fail to help. Gain an Enemy.
4 35 Sherman Young have no idea what happened to Sherman Young – they found Sherman Young's ship drifting on the fringes of friendly space.
5 37 Continued as Scout (Courier).
5 41 Sherman Young survey an alien world.
6 41 Continued as Scout (Courier).
6 45 Sherman Young spend a great deal of time on the fringes of Charted Space.
6 45 Gain a contact in an alien race.
7 45 Continued as Scout (Courier).
7 49 Perform an exemplary service for the scouts.
7 49 Forced to muster out.
8 49 Failed to qualify for Worker (Citizen).
8 49 Became a Drifter (Scavenger).
8 52 Betrayed by a friend. One of Sherman Young's Contacts or Allies betrays Sherman Young, ending Sherman Young's career. That Contact or Ally becomes a Rival or Enemy.
9 52 Failed to qualify for Thief (Rogue).
9 52 Switched to Drifter (Wanderer).
9 55 Sherman Young run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
10 56 Continued as Drifter (Wanderer).
10 59 Betrayed by a friend. One of Sherman Young's Contacts or Allies betrays Sherman Young, ending Sherman Young's career. That Contact or Ally becomes a Rival or Enemy.
11 59 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
11 61 Sherman Young accepted an offer of inducements to betray Sherman Young's faith. Gain 430,000 in cash.
12 63 Aging Crisis. Owe 40,000 for medical bills.
12 63 Retired at age 63.
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