Project Worker Sid Johnson  

Species Age Sex Str Dex End Int Edu SocUPP
Tapazmal 64 M 5 (-1) 2 (-2) 1 (-2) 6 (0) 8 (0) 4 (-1)521684
Pensive, Radical, Lonely
 
Skills
Admin 2
Advocate 1
Animals 0
Astrogation 1
Broker 1
Carouse 1
Drive (Walker) 1
Electronics 0
Flyer (Rotor) 1
Jack-of-All-Trades 3
Language 0
Mechanic 0
Persuade 0
Pilot (Capital Ships) 1
Profession (Spacer) 0
Science (Social Sciences/Linguistics) 1
Steward 0
Streetwise 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Merchant Broker 23
Entertainer Performer 12
Drifter Wanderer 11
Scout Courier Scout23
Drifter Barbarian 01
Believer Missionary/Humanitarian Project Worker12
 
Name Type Affinity Enmity Power Influence Species
Eldora Williams Contact 3 2 1 3 Tapazmal (F/71)
Eldora Williams gained influence with the character’s assistance.
Parker Corney Contact 1 1 1 3 Answerin (M/21)
Parker Corney is diminished in both power and influence.
Waldo Harvey Contact 3 0 1 1 Kedepu (M/37)
Relationship becomes more moderate.
Reese Castro Contact 2 0 5 2 Irhadre (M/65)
Wayne Penn Enemy 0 4 1 6 Geonee (M/20)
Ea-Wepat Contact 2 1 0 0 Bwap (F/54)
Serena Thomas Contact 3 1 5 3 Dolphin, Imperium (F/49)
Elmira Ortiz Contact 2 1 1 1 Tapazmal (F/11)
Yaeya Ji Contact 3 2 1 1 Ael Yael (F/41)
Yaeya Ji is a member of an organisation which holds a generally opposite view of the Traveller.
Brooklyn Simpson Contact 0 2 1 0 Yilean (F/21)
Clarence Lopez Enemy 0 1 0 0 Ziadd (M/33)
Lue Coleman Enemy 2 3 0 0 Ziadd (F/48)
Relationship becomes more intense. Rival becomes an enemy.
 
Term Age History
1 18 Became a Merchant (Broker).
1 22 Promoted to Merchant (Broker) rank 1.
2 22 Continued as Merchant (Broker).
2 23 A good deal ensures Sid Johnson is living the high life for a few years.
3 26 Continued as Merchant (Broker).
3 27 Make an unexpected connection outside Sid Johnson's normal circles. Gain a Contact.
3 30 Promoted to Merchant (Broker) rank 2.
4 30 Voluntarily left Broker
4 30 Became a Entertainer (Performer).
4 34 Go on a tour of the sector, visiting several worlds. Gain 3 Contacts.
5 34 Continued as Entertainer (Performer).
5 38 Gained a contact.
5 38 Promoted to Entertainer (Performer) rank 1.
6 38 Voluntarily left Performer
6 38 Became a Drifter (Wanderer).
6 40 Attempted a risky adventure and was wildly successful.
6 42 Promoted to Drifter (Wanderer) rank 1.
7 42 Voluntarily left Wanderer
7 42 Failed to qualify for Performer (Entertainer).
7 42 Submitted to the draft.
7 42 Became a Scout (Courier).
7 43 Sid Johnson discover a world, item or information of worth to the Imperium.
7 46 Promoted to Scout (Courier) rank 1 with the new title Scout.
8 46 Attempted to change assignments.
8 46 Failed to qualify for Explorer (Scout).
8 46 Continued as Scout (Courier).
8 48 Sid Johnson's scout ship is one of the first on the scene to rescue the survivors of a disaster but Sid Johnson fail to help. Gain an Enemy.
8 48 Sid Johnson's ship is damaged, and Sid Johnson have to hitch-hike Sid Johnson's way back across the stars to the nearest scout base.
8 48 Gain 5 Contacts. Gain 1 Enemies.
8 50 Promoted to Scout (Courier) rank 2.
9 50 Continued as Scout (Courier).
9 53 Sid Johnson have no idea what happened to Sid Johnson – they found Sid Johnson's ship drifting on the fringes of friendly space.
10 53 Switched to Drifter (Barbarian).
10 56 Lightly injured, no permanent damage. Fully recovered.
11 56 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
11 57 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
11 60 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
12 60 Continued as Believer (Missionary/Humanitarian).
12 62 Sid Johnson retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
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