Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
19 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
2 |
19 |
Became a Drifter (Scavenger). |
2 |
23 |
Sid Kuhn do not know what happened to Sid Kuhn. There is a gap in Sid Kuhn's memory. |
3 |
23 |
Became a Marine (Ground Assault) with the new title Marine. |
3 |
25 |
A mission goes wrong; Sid Kuhn and several others are captured and mistreated by the enemy. Gain Sid Kuhn's jailer as an Enemy. |
4 |
25 |
Became a Scholar (Scientist). |
4 |
28 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
29 |
Promoted to Scholar (Scientist) rank 1. |
5 |
29 |
Continued as Scholar (Scientist). |
5 |
32 |
Make a breakthrough in Sid Kuhn's field. |
5 |
33 |
Promoted to Scholar (Scientist) rank 2. |
6 |
33 |
Voluntarily left Scientist |
6 |
33 |
Switched to Drifter (Wanderer). |
6 |
34 |
Attacked by enemies and injured. |
6 |
34 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
34 |
Gain Enemy if Sid Kuhn don't already have one. |
7 |
37 |
Continued as Drifter (Wanderer). |
7 |
40 |
Survived a risky adventure but gained nothing. |
8 |
41 |
Continued as Drifter (Wanderer). |
8 |
45 |
Betrayed by a friend. One of Sid Kuhn's Contacts or Allies betrays Sid Kuhn, ending Sid Kuhn's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
45 |
Failed to qualify for Naval Academy (Military Academy). |
9 |
45 |
Returned to Drifter (Scavenger). |
9 |
49 |
Suffer from a life-threatening illness. |
10 |
49 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
49 |
Retired at age 49. |
10 |
49 |
Retired. |
10 |
53 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
11 |
53 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
55 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
61 |
Good fortune. |
13 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |