Retired Project Worker Sid Lambert  

Species Age Sex Str Dex End Int Edu SocUPP
Ronnin 64 M 1 (-2) 1 (-2) 1 (-2) 8 (0) 8 (0) 6 (0)111886
Evasive
 
Skills
Art (Creative) 0
Astrogation 1
Deception 0
Diplomat 1
Drive 0
Gun Combat (Energy) 1
Heavy Weapons 0
Jack-of-All-Trades 2
Language 0
Persuade 1
Pilot (Small Craft) 1
Profession (Worker/Religion) 1
Recon 1
Stealth 2
Streetwise 1
Survival 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 12
Army Army Support Private01
Scout Courier 05
Scout Explorer 01
Drifter Barbarian 12
Believer Missionary/Humanitarian Project Worker12
 
Name Type Affinity Enmity Power Influence Species
Aiden McPherson Contact 3 2 0 0 Azhanti (M/58)
Aiden McPherson loses some of their power base.
Minor Cooper Contact 1 1 1 0 Ronnin (M/48)
Forgiveness.
Mitchell Hanson Contact 1 1 1 4 Vlazhdumecta (M/73)
Mitchell Hanson fell on hard times.
Altha Davies Contact 2 1 5 1 Ayansh'i (F/28)
Wash Reid Contact 2 1 1 0 Ronnin (M/27)
Madeline Ames Enemy 0 1 2 4 Hanen (F/21)
Bennie Newman Enemy 0 2 1 2 Pirian (F/51)
Relationship becomes more intense.
Lea Mcarty Contact 3 1 2 0 Ronnin (F/69)
Sumner Beley Enemy 0 3 1 1 Ronnin (M/65)
Tessie Webb Enemy 0 2 1 1 Kargol (F/75)
 
Term Age History
1 18 Failed to qualify for Merchant Academy.
1 18 Became a Drifter (Wanderer).
1 19 Find an Alien Artifact.
1 22 Promoted to Drifter (Wanderer) rank 1.
2 22 Continued as Drifter (Wanderer).
2 25 Betrayed by a friend. One of Sid Lambert's Contacts or Allies betrays Sid Lambert, ending Sid Lambert's career. That Contact or Ally becomes a Rival or Enemy.
3 25 Became a Army (Army Support) with the new title Private.
3 28 Assigned to an urbanised planet torn by war.
4 29 Voluntarily left Army Support
4 29 Became a Scout (Courier).
4 32 Sid Lambert's ship is damaged, and Sid Lambert have to hitch-hike Sid Lambert's way back across the stars to the nearest scout base.
4 32 Gain 5 Contacts. Gain 2 Enemies.
5 33 Continued as Scout (Courier).
5 36 Perform an exemplary service for the scouts.
6 37 Continued as Scout (Courier).
6 41 Perform an exemplary service for the scouts.
7 41 Continued as Scout (Courier).
7 43 Serve as the courier for an important message from the Imperium.
8 45 Continued as Scout (Courier).
8 46 Spend several years jumping from world to world in Sid Lambert's scout ship.
9 49 Attempted to change assignments.
9 49 Switched to Scout (Explorer) with previous rank.
9 51 Sid Lambert's ship is damaged, and Sid Lambert have to hitch-hike Sid Lambert's way back across the stars to the nearest scout base.
9 51 Gain 1 Contacts. Gain 2 Enemies.
10 51 Switched to Drifter (Barbarian).
10 54 Attempted a risky adventure and was wildly successful.
10 55 Promoted to Drifter (Barbarian) rank 1.
11 55 Continued as Drifter (Barbarian).
11 56 Sid Lambert run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
12 56 Aging Crisis. Owe 40,000 for medical bills.
12 56 Retired at age 56.
12 56 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
12 59 Sid Lambert refuse to secretly provide religious rites for a dying leader or noble, because they do not share Sid Lambert's faith.
12 60 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
13 60 Aging Crisis. Owe 10,000 for medical bills.
13 60 Continued as Believer (Missionary/Humanitarian).
13 64 Someone more charismatic but less devout than Sid Lambert has become Sid Lambert's superior.
14 64 Aging Crisis. Owe 20,000 for medical bills.
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