Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Befriend a useful ally in one sphere. Gain an Ally. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
Smith Dixon's ship or starport is destroyed by criminals. Gain them as an Enemy. |
3 |
23 |
Became a Rogue (Enforcer). |
3 |
27 |
Lost eye or limb. Owe 5,000 for medical bills. |
4 |
27 |
Became a Scholar (Physician). |
4 |
31 |
Win a prestigious prize for Smith Dixon's work. |
5 |
31 |
Continued as Scholar (Physician). |
5 |
35 |
Smith Dixon's work is sabotaged by unknown parties. Smith Dixon start again from scratch. |
6 |
35 |
Continued as Scholar (Physician). |
6 |
37 |
Entangled in a bureaucratic or legal morass that distracts Smith Dixon from Smith Dixon's work. |
7 |
39 |
Continued as Scholar (Physician). |
7 |
40 |
Work leads to a considerable breakthrough. |
7 |
43 |
Promoted to Scholar (Physician) rank 1. |
8 |
43 |
Continued as Scholar (Physician). |
8 |
47 |
Moved to a new world. |
8 |
47 |
Promoted to Scholar (Physician) rank 2. |
9 |
47 |
Continued as Scholar (Physician). |
9 |
49 |
Good fortune |
9 |
51 |
Promoted to Scholar (Physician) rank 3. |
10 |
51 |
Continued as Scholar (Physician). |
10 |
54 |
Refuse to join a cheat in some fashion. |
10 |
55 |
Forced to muster out. |
11 |
55 |
Became a Drifter (Scavenger). |
11 |
58 |
Moved to a new world. |
11 |
59 |
Promoted to Drifter (Scavenger) rank 1. |
12 |
59 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
59 |
Retired at age 59. |
12 |
59 |
Voluntarily left Scavenger |
12 |
59 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
63 |
Smith Dixon refused an offer of inducements to betray Smith Dixon's faith. Gain 3 enemies. |
13 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |