Retired 1st Officer Sterling Carpenter  

Species Age Sex Str Dex End Int Edu SocUPP
Libert 64 M 1 (-2) 1 (-2) 1 (-2) 11 (1) 14 (2) 7 (0)111BE7
Spunky
 
Skills
Advocate 1
Art (Performing) 0
Astrogation 1
Athletics 0
Broker 1
Carouse 0
Deception 1
Drive (Hovercraft) 1
Drive (Walker) 1
Electronics (Computers) 1
Electronics (Sensors) 1
Engineer 0
Gambler 1
Gun Combat (Energy) 1
Mechanic 1
Persuade 0
Pilot (Capital Ships) 1
Pilot (Spacecraft) 1
Science (Social Sciences) 0
Stealth 2
Steward 0
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine 1st Officer57
Drifter Wanderer 03
Marine Star Marine Marine01
 
EducationGraduated
Merchant Academy Honors
 
Name Type Affinity Enmity Power Influence Species
Lissie West Ally 3 0 3 1 Hanen (F/33)
Lissie West gains in influence.
Denis McDermot Contact 3 1 4 2 Sydite (M/37)
 
Term Age History
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 21 Embroiled in legal trouble.
2 22 Continued as Merchant (Merchant Marine).
2 26 A new romantic starts. Gain an Ally.
2 26 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
3 26 Continued as Merchant (Merchant Marine).
3 28 A good deal ensures Sterling Carpenter is living the high life for a few years.
3 30 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
4 30 Continued as Merchant (Merchant Marine).
4 33 Smuggle illegal items onto a planet.
4 34 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
5 34 Continued as Merchant (Merchant Marine).
5 37 Embroiled in legal trouble.
5 38 Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer.
6 38 Continued as Merchant (Merchant Marine).
6 41 Make an unexpected connection outside Sterling Carpenter's normal circles. Gain a Contact.
6 42 Forced to muster out.
7 42 Failed to qualify for Army Support (Army).
7 42 Became a Drifter (Wanderer).
7 44 Betrayed by a friend. One of Sterling Carpenter's Contacts or Allies betrays Sterling Carpenter, ending Sterling Carpenter's career. That Contact or Ally becomes a Rival or Enemy.
8 44 Entered Merchant Academy with the Shipboard curriculum.
8 45 Gained a contact.
8 48 Graduated with honors.
9 48 Returned to Merchant (Merchant Marine).
9 49 Risk Sterling Carpenter's fortune on a possibility lucrative deal and win.
9 52 Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer.
10 52 Voluntarily left Merchant Marine
10 52 Failed to qualify for Corporate (Citizen).
10 52 Submitted to the draft.
10 52 Became a Marine (Star Marine) with the new title Marine.
10 55 A mission goes wrong and Sterling Carpenter is stranded behind enemy lines. Ejected from the service.
11 55 Failed to qualify for Physician (Scholar).
11 55 Returned to Drifter (Wanderer).
11 58 Good fortune
12 59 Aging Crisis. Owe 20,000 for medical bills.
12 59 Retired at age 59.
12 59 Continued as Drifter (Wanderer).
12 60 Offered job by a patron. Now owe him a favor.
13 63 Aging Crisis. Owe 20,000 for medical bills.
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