Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
1 |
20 |
Te-e-wa come into conflict with a splinter group Te-e-wa's own religion which maintains Te-e-wa's version is the wrong one. Gain 2 Rivals. |
2 |
20 |
Became a Scout (Courier). |
2 |
24 |
Lost eye or limb. Owe 5,000 for medical bills. |
3 |
24 |
Continued as Scout (Courier). |
3 |
28 |
Victim of a crime |
4 |
28 |
Voluntarily left Courier |
4 |
28 |
Became a Entertainer (Performer). |
4 |
29 |
Gain a patron in the arts. Gain an Ally |
4 |
32 |
Promoted to Entertainer (Performer) rank 1. |
5 |
32 |
Continued as Entertainer (Performer). |
5 |
35 |
Te-e-wa is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
6 |
35 |
Returned to Believer (Missionary/Humanitarian). |
6 |
37 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
39 |
Forced to continue current assignment. |
6 |
39 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
7 |
39 |
Continued as Believer (Missionary/Humanitarian). |
7 |
43 |
Te-e-wa come into conflict with a splinter group Te-e-wa's own religion which maintains Te-e-wa's version is the wrong one. Gain 3 Rivals. |
8 |
43 |
Failed to qualify for Field Researcher (Scholar). |
8 |
43 |
Became a Drifter (Wanderer). |
8 |
44 |
Te-e-wa do not know what happened to Te-e-wa. There is a gap in Te-e-wa's memory. |
9 |
44 |
Became a Merchant (Broker). |
9 |
48 |
Smuggle illegal items onto a planet. |
10 |
48 |
Continued as Merchant (Broker). |
11 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Voluntarily left Broker |
11 |
52 |
Retired. |
11 |
55 |
A new romantic starts. Gain an Ally. |
12 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
58 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
13 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
62 |
Gained a contact. |
14 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |