Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Physician). |
1 |
20 |
An expedition or voyage goes wrong, leaving Vern Cook stranded in the wilderness. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scholar (Scientist) with previous rank. |
2 |
24 |
Make a breakthrough in Vern Cook's field. |
2 |
26 |
Promoted to Scholar (Scientist) rank 1. |
3 |
26 |
Continued as Scholar (Scientist). |
3 |
27 |
Win a prestigious prize for Vern Cook's work. |
4 |
30 |
Continued as Scholar (Scientist). |
4 |
34 |
Advanced training in a specialist field. |
5 |
34 |
Continued as Scholar (Scientist). |
5 |
36 |
Advanced training in a specialist field. |
6 |
38 |
Attempted to change assignments. |
6 |
38 |
Returned to Scholar (Physician). |
6 |
40 |
Win a prestigious prize for Vern Cook's work. |
7 |
42 |
Continued as Scholar (Physician). |
7 |
43 |
Advanced training in a specialist field. |
8 |
46 |
Continued as Scholar (Physician). |
8 |
48 |
Caught cheating in some fashion, advancing Vern Cook's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
8 |
48 |
Vern Cook's work is sabotaged by unknown parties. Vern Cook start again from scratch. |
8 |
48 |
Gain an Enemy |
9 |
50 |
Attempted to change assignments. |
9 |
50 |
Returned to Scholar (Scientist). |
9 |
51 |
Gained a contact. |
9 |
54 |
Forced to muster out. |
10 |
54 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
56 |
Make an unexpected connection outside Vern Cook's normal circles. Gain a Contact. |
11 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
58 |
Retired at age 58. |
11 |
58 |
Continued as Merchant (Merchant Marine). |
11 |
60 |
Birth or Death involving a family member or close friend. |
12 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |