Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
A good deal ensures Victor Palmer is living the high life for a few years. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
Make an unexpected connection outside Victor Palmer's normal circles. Gain a Contact. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
34 |
Bankrupted by a rival. Gain the other trader as a Rival. |
5 |
34 |
Became a Scholar (Scientist). |
5 |
38 |
Advanced training in a specialist field. |
5 |
38 |
Promoted to Scholar (Scientist) rank 1. |
6 |
38 |
Attempted to change assignments. |
6 |
38 |
Switched to Scholar (Physician) with previous rank. |
6 |
41 |
Assigned to work on a secret project for a patron or organisation. |
7 |
42 |
Continued as Scholar (Physician). |
7 |
45 |
A disaster leaves several injured, and others blame Victor Palmer, forcing Victor Palmer to leave Victor Palmer's career. Gain a Rival. |
7 |
45 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
8 |
45 |
Aging Crisis. Owe 10,000 for medical bills. |
8 |
45 |
Retired at age 45. |
8 |
45 |
Retired. |
8 |
49 |
Birth or Death involving a family member or close friend. |
9 |
49 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
51 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
10 |
53 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
54 |
Good fortune. |
11 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
60 |
Gained a contact. |
12 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |