Walter Campbell  

Species Age Sex Str Dex End Int Edu SocUPP
Hanen 64 M 7 (0) 1 (-2) 2 (-2) 5 (-1) 3 (-1) 6 (0)712536
Unsettled, Pigeon-toed
 
Skills
Athletics (Dexterity) 2
Drive 0
Gun Combat (Slug) 2
Heavy Weapons 0
Leadership 2
Mechanic 2
Medic 0
Melee 0
Recon 0
Seafarer 0
Stealth 2
Streetwise 1
Survival 2
Vacc Suit 0
CareerAssignmentTitleRankTerms
Army Army Support Captain2 / 03
Navy Engineer/Gunner Able Spacehand13
Drifter Barbarian 02
Drifter Wanderer 24
 
Name Type Affinity Enmity Power Influence Species
Cordelia Keating Enemy 0 4 2 3 Tezcat (F/37)
Leroy Gardner Contact 0 6 2 0 Hanen (M/27)
Very bad falling out.
 
Term Age History
1 18 Became a Army (Army Support) with the new title Private.
1 22 Commanding officer takes an interest in Walter Campbell's career.
1 22 Commissioned in Army (Army Support) with the new title Lieutenant.
1 22 Promoted to Army (Army Support) officer rank 2 with the new title Captain.
2 22 Continued as Army (Army Support).
2 24 Assigned to an urbanised planet torn by war.
3 26 Continued as Army (Army Support).
3 30 Nearly killed. Fully recovered.
4 30 Became a Navy (Engineer/Gunner) with the new title Crewman.
4 32 Walter Campbell foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
4 34 Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand.
5 34 Attempted to change assignments.
5 34 Failed to qualify for Flight (Navy).
5 34 Continued as Navy (Engineer/Gunner).
5 37 Special assignment or duty on board ship.
6 38 Continued as Navy (Engineer/Gunner).
6 42 Vessel participates in a diplomatic mission.
6 42 Gain a contact.
6 42 Forced to muster out.
7 42 Became a Drifter (Barbarian).
7 46 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
8 46 Failed to qualify for Surveyor (Scout).
8 46 Continued as Drifter (Barbarian).
8 48 Walter Campbell do not know what happened to Walter Campbell. There is a gap in Walter Campbell's memory.
9 48 Failed to qualify for Explorer (Scout).
9 48 Switched to Drifter (Wanderer).
9 52 Find valuable salvage.
10 52 Continued as Drifter (Wanderer).
10 54 Walter Campbell run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
11 56 Continued as Drifter (Wanderer).
11 60 Attacked by enemies and injured.
11 60 Nearly killed. Fully recovered. Owe 30,000 for medical bills.
11 60 Gain Enemy if Walter Campbell don't already have one.
11 60 Promoted to Drifter (Wanderer) rank 1.
12 60 Continued as Drifter (Wanderer).
12 64 Survived a risky adventure but gained nothing.
12 64 Promoted to Drifter (Wanderer) rank 2.
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