Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
A prank goes horribly wrong. Gain an Enemy |
1 |
27 |
Failed as a colonist. |
2 |
27 |
Became a Rogue (Enforcer). |
2 |
31 |
Arrested and charged. |
2 |
31 |
Failed to defend self. Gain an Enemy and go to prison. |
3 |
31 |
Became a Prisoner (Fixer). |
3 |
32 |
Washington Cawley is moved to a lower security prison. |
3 |
35 |
Promoted to Prisoner (Fixer) rank 1. |
3 |
35 |
Paroled from prison. |
4 |
35 |
Became a Citizen (Colonist). |
4 |
37 |
Advanced training in a specialist field. |
5 |
39 |
Continued as Citizen (Colonist). |
5 |
41 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
41 |
Became a Drifter (Barbarian). |
6 |
42 |
Find valuable salvage. |
6 |
45 |
Forced to muster out. |
7 |
45 |
Became a Scout (Explorer). |
7 |
46 |
Washington Cawley discover a world, item or information of worth to the Imperium. |
7 |
49 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
8 |
49 |
Continued as Scout (Explorer). |
8 |
50 |
Washington Cawley's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
8 |
53 |
Promoted to Scout (Explorer) rank 2. |
9 |
53 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
53 |
Retired at age 53. |
9 |
53 |
Continued as Scout (Explorer). |
9 |
57 |
Lost eye or limb. Owe 2,500 for medical bills. |
10 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
57 |
Retired. |
10 |
60 |
A new romantic starts. Gain an Ally. |
11 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |