Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Surveyor (Scout). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Marine (Ground Assault) with the new title Marine. |
1 |
19 |
A mission goes wrong and Watson May is stranded behind enemy lines. Ejected from the service. |
2 |
19 |
Became a Rogue (Pirate) with the new title Lackey. |
2 |
21 |
Crime pays off. Gain victim as Enemy. |
2 |
23 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
3 |
23 |
Attempted to change assignments. |
3 |
23 |
Switched to Rogue (Thief) with previous rank. |
3 |
24 |
Betrayed by a friend. One of Watson May's Contacts or Allies betrays Watson May, ending Watson May's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
26 |
Embroiled in legal trouble. |
4 |
28 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
28 |
Continued as Merchant (Merchant Marine). |
5 |
31 |
Given advanced training in a specialist field |
5 |
32 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
32 |
Continued as Merchant (Merchant Marine). |
6 |
33 |
Gained a contact. |
6 |
36 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
7 |
36 |
Continued as Merchant (Merchant Marine). |
7 |
39 |
Befriend a useful ally in one sphere. Gain an Ally. |
7 |
40 |
Forced to continue current assignment. |
7 |
40 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
8 |
40 |
Continued as Merchant (Merchant Marine). |
8 |
43 |
Make an unexpected connection outside Watson May's normal circles. Gain a Contact. |
8 |
44 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
9 |
44 |
Continued as Merchant (Merchant Marine). |
9 |
48 |
Risk Watson May's fortune on a possibility lucrative deal and win. |
9 |
48 |
Promoted to Merchant (Merchant Marine) rank 6 with the new title Captain. |
10 |
48 |
Continued as Merchant (Merchant Marine). |
10 |
50 |
Given advanced training in a specialist field |
10 |
52 |
Promoted to Merchant (Merchant Marine) rank 7. |
11 |
52 |
Continued as Merchant (Merchant Marine). |
11 |
53 |
Risk Watson May's fortune on a possibility lucrative deal and win. |
11 |
56 |
Promoted to Merchant (Merchant Marine) rank 8. |
12 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
56 |
Retired at age 56. |
12 |
56 |
Continued as Merchant (Merchant Marine). |
12 |
58 |
Make an unexpected connection outside Watson May's normal circles. Gain a Contact. |
12 |
60 |
Promoted to Merchant (Merchant Marine) rank 9. |
13 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
60 |
Continued as Merchant (Merchant Marine). |
13 |
63 |
Make an unexpected connection outside Watson May's normal circles. Gain a Contact. |
13 |
64 |
Forced to muster out. |
14 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |