Retired Captain Watson May  

Species Age Sex Str Dex End Int Edu SocUPP
Libert 64 M 1 (-2) 1 (-2) 2 (-2) 11 (1) 9 (1) 3 (-1)112B93
Overly muscular to the point of immobility, Guilty
 
Skills
Admin 1
Art (Performing) 0
Athletics (Dexterity) 3
Broker 3
Carouse 1
Drive (Hovercraft) 1
Electronics (Comms) 1
Electronics (Sensors) 1
Engineer (J-drive) 1
Gun Combat 0
Gunner (Capital) 1
Heavy Weapons 0
Mechanic 2
Melee (Blade) 1
Melee (Striking) 1
Persuade 2
Pilot (Capital Ships) 1
Pilot (Spacecraft) 1
Seafarer 0
Stealth 0
Steward 1
Survival 2
Tactics 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Marine Ground Assault Marine01
Rogue Pirate Henchman11
Rogue Thief 11
Merchant Merchant Marine Captain910
 
Name Type Affinity Enmity Power Influence Species
Roxie Alvarez Enemy 0 4 2 2 Dolphin, Imperium (F/11)
An incident occured.
Luella Johnson Ally 5 0 3 2 Libert (F/52)
Millard Beley Contact 2 1 1 2 Libert (M/50)
Dallas Graham Contact 2 1 1 4 Murrissi (M/91)
Newt Peck Contact 1 0 0 1 Darrian, Imperium (M/18)
Newt Peck has negatively life-changing event.
 
Term Age History
1 18 Failed to qualify for Surveyor (Scout).
1 18 Submitted to the draft.
1 18 Became a Marine (Ground Assault) with the new title Marine.
1 19 A mission goes wrong and Watson May is stranded behind enemy lines. Ejected from the service.
2 19 Became a Rogue (Pirate) with the new title Lackey.
2 21 Crime pays off. Gain victim as Enemy.
2 23 Promoted to Rogue (Pirate) rank 1 with the new title Henchman.
3 23 Attempted to change assignments.
3 23 Switched to Rogue (Thief) with previous rank.
3 24 Betrayed by a friend. One of Watson May's Contacts or Allies betrays Watson May, ending Watson May's career. That Contact or Ally becomes a Rival or Enemy.
4 24 Became a Merchant (Merchant Marine) with the new title Crewman.
4 26 Embroiled in legal trouble.
4 28 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
5 28 Continued as Merchant (Merchant Marine).
5 31 Given advanced training in a specialist field
5 32 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
6 32 Continued as Merchant (Merchant Marine).
6 33 Gained a contact.
6 36 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
7 36 Continued as Merchant (Merchant Marine).
7 39 Befriend a useful ally in one sphere. Gain an Ally.
7 40 Forced to continue current assignment.
7 40 Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer.
8 40 Continued as Merchant (Merchant Marine).
8 43 Make an unexpected connection outside Watson May's normal circles. Gain a Contact.
8 44 Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer.
9 44 Continued as Merchant (Merchant Marine).
9 48 Risk Watson May's fortune on a possibility lucrative deal and win.
9 48 Promoted to Merchant (Merchant Marine) rank 6 with the new title Captain.
10 48 Continued as Merchant (Merchant Marine).
10 50 Given advanced training in a specialist field
10 52 Promoted to Merchant (Merchant Marine) rank 7.
11 52 Continued as Merchant (Merchant Marine).
11 53 Risk Watson May's fortune on a possibility lucrative deal and win.
11 56 Promoted to Merchant (Merchant Marine) rank 8.
12 56 Aging Crisis. Owe 30,000 for medical bills.
12 56 Retired at age 56.
12 56 Continued as Merchant (Merchant Marine).
12 58 Make an unexpected connection outside Watson May's normal circles. Gain a Contact.
12 60 Promoted to Merchant (Merchant Marine) rank 9.
13 60 Aging Crisis. Owe 10,000 for medical bills.
13 60 Continued as Merchant (Merchant Marine).
13 63 Make an unexpected connection outside Watson May's normal circles. Gain a Contact.
13 64 Forced to muster out.
14 64 Aging Crisis. Owe 10,000 for medical bills.
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