Retired Senior Scout Watson Sims  

Species Age Sex Str Dex End Int Edu SocUPP
Irhadre 64 M 1 (-2) 1 (-2) 1 (-2) 3 (-1) 9 (1) 9 (1)111399
Always looks startled, Fearful, Selective
 
Skills
Admin 0
Advocate 2
Art (Creative) 0
Astrogation 0
Athletics (Dexterity) 1
Athletics (Endurance) 1
Broker 2
Gun Combat (Archaic) 1
Language 0
Mechanic 0
Melee (Unarmed) 1
Persuade 0
Pilot (Capital Ships) 1
Recon 1
Science (Space Sciences/Astronomy) 1
Science (Social Sciences/History) 1
Streetwise 2
Survival 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Explorer Senior Scout33
Marine Ground Assault Marine01
Drifter Scavenger 02
Merchant Broker 23
Prisoner Fixer 11
Prisoner Thug 11
Prisoner Inmate 11
 
Name Type Affinity Enmity Power Influence Species
Bettie Farrell Ally 3 0 0 1 Irhadre (F/18)
An incident occured.
Relationship redefined. Enemy becomes an ally.
Tracey Payne Contact 2 1 4 2 Ayansh'i (F/59)
Santiago Thomas Contact 1 1 1 0 Suerrat (M/23)
Minor Ahern Contact 2 2 0 5 Humaniti (M/34)
Minor Ahern was ruined by misfortune caused by the character.
 
Term Age History
1 18 Became a Scout (Explorer).
1 22 Watson Sims's scout ship is one of the first on the scene to rescue the survivors of a disaster but Watson Sims fail to help. Gain an Enemy.
1 22 Nearly killed. Owe 30,000 for medical bills.
1 22 Promoted to Scout (Explorer) rank 1 with the new title Scout.
2 22 Continued as Scout (Explorer).
2 24 Watson Sims spend a great deal of time on the fringes of Charted Space.
2 24 Gain a contact in an alien race.
2 26 Promoted to Scout (Explorer) rank 2.
3 26 Continued as Scout (Explorer).
3 30 Watson Sims's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed.
3 30 Promoted to Scout (Explorer) rank 3 with the new title Senior Scout.
4 30 Failed to qualify for Pirate (Rogue).
4 30 Submitted to the draft.
4 30 Became a Marine (Ground Assault) with the new title Marine.
4 34 A mission goes wrong and Watson Sims is stranded behind enemy lines. Ejected from the service.
5 34 Failed to qualify for Intelligence (Agent).
5 34 Became a Drifter (Scavenger).
5 35 Contact with Government.
6 38 Continued as Drifter (Scavenger).
6 40 Watson Sims run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
7 40 Became a Merchant (Broker).
7 42 Make an unexpected connection outside Watson Sims's normal circles. Gain a Contact.
8 44 Continued as Merchant (Broker).
8 48 A good deal ensures Watson Sims is living the high life for a few years.
8 48 Promoted to Merchant (Broker) rank 1.
9 48 Aging Crisis. Owe 50,000 for medical bills.
9 48 Retired at age 48.
9 48 Continued as Merchant (Broker).
9 51 Accused of a crime
9 52 Promoted to Merchant (Broker) rank 2.
10 52 Became a Prisoner (Fixer).
10 53 Make friends with another inmate; gain them as a Contact.
10 56 Promoted to Prisoner (Fixer) rank 1.
11 56 Switched to Prisoner (Thug) with previous rank.
11 60 Nearly killed. Owe 45,000 for medical bills.
12 60 Aging Crisis. Owe 10,000 for medical bills.
12 60 Switched to Prisoner (Inmate) with previous rank.
12 62 Severely injured. Fully recovered. Owe 10,000 for medical bills.
13 64 Aging Crisis. Owe 40,000 for medical bills.
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