Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
22 |
Watson Sims's scout ship is one of the first on the scene to rescue the survivors of a disaster but Watson Sims fail to help. Gain an Enemy. |
1 |
22 |
Nearly killed. Owe 30,000 for medical bills. |
1 |
22 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
24 |
Watson Sims spend a great deal of time on the fringes of Charted Space. |
2 |
24 |
Gain a contact in an alien race. |
2 |
26 |
Promoted to Scout (Explorer) rank 2. |
3 |
26 |
Continued as Scout (Explorer). |
3 |
30 |
Watson Sims's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
3 |
30 |
Promoted to Scout (Explorer) rank 3 with the new title Senior Scout. |
4 |
30 |
Failed to qualify for Pirate (Rogue). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Marine (Ground Assault) with the new title Marine. |
4 |
34 |
A mission goes wrong and Watson Sims is stranded behind enemy lines. Ejected from the service. |
5 |
34 |
Failed to qualify for Intelligence (Agent). |
5 |
34 |
Became a Drifter (Scavenger). |
5 |
35 |
Contact with Government. |
6 |
38 |
Continued as Drifter (Scavenger). |
6 |
40 |
Watson Sims run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
40 |
Became a Merchant (Broker). |
7 |
42 |
Make an unexpected connection outside Watson Sims's normal circles. Gain a Contact. |
8 |
44 |
Continued as Merchant (Broker). |
8 |
48 |
A good deal ensures Watson Sims is living the high life for a few years. |
8 |
48 |
Promoted to Merchant (Broker) rank 1. |
9 |
48 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
48 |
Retired at age 48. |
9 |
48 |
Continued as Merchant (Broker). |
9 |
51 |
Accused of a crime |
9 |
52 |
Promoted to Merchant (Broker) rank 2. |
10 |
52 |
Became a Prisoner (Fixer). |
10 |
53 |
Make friends with another inmate; gain them as a Contact. |
10 |
56 |
Promoted to Prisoner (Fixer) rank 1. |
11 |
56 |
Switched to Prisoner (Thug) with previous rank. |
11 |
60 |
Nearly killed. Owe 45,000 for medical bills. |
12 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
60 |
Switched to Prisoner (Inmate) with previous rank. |
12 |
62 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
13 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |